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Eldsire

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World Lore
Welcome to Eldsire, land of magic and gods. Eldsire is my personal homebrew setting and as such is both similar to and different from other TTRPGs including D&D. While we use the D&D game system, the lore is very different so please keep an open mind when discussing and making characters, exploring the world, and interacting with NPCs.   The world of Eldsire has been shaped by many cataclysms throughout history, the most recent of which is the fall of the dragon god, Valiksarr the Solar Tempest, a powerful dragon that sought to ascend to godhood and began to burn away the world in the process. Valiksarr was bright low by Numa, God of the Hunt who subsequently bound Valiksarr’s heart with his own divine essence, sealing both himself and the dragon for all eternity so that the dragon god could no longer threaten the mortal realm.   But this was not the end of the crisis, for the artifact that was created by this fusion of divinity, known as the Beacon, was a creation even the gods wanted to possess. The ensuing wars lasted for centuries, becoming known as the Wars of the Armament. It was only after a collection of Numa’s followers came together to form the Church of Numa to defend the Beacon that the Wars ended.   It has been more than four thousand years since those days and the world has seen relative peace. But as always, chaos and darkness rear their head in the shadows.   This West Marches will focus on the new, in the last two centuries at least, the continent of Zeadros but there are many nations a character can be from that will be listed below.

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