Renown

Using the optional rules for renown from the Dungeon Master's Guide, you can track characters' standing with the five courts of Eldraine. As their standing changes, they gain or lose access to certain perks.    

Renown Score

Each character's Renown Score starts at 0, then increases as the character earns favor and reputation within a court. Players track renown separately for each court.    

Gaining Renown

A character can increase their renown in the following ways.   Be Virtuous. Each faction has actions and accomplishments that a character can perform to increase that character's Renown Score by 1, as detailed in the Virtuous Renown table. A character typically benefits from this virtuous renown only once per adventure.   Complete Quests. Advancing a group's interests increases a character's Renown Score within that group by 1. Completing a mission specifically assigned by that group or that directly benefits the group increases the character's Renown Score by 2. Hugely significant quests might grant Renown Score increases of 3 or 4 at once.     Virtuous Renown
Court Example Activity
Ardenvale Sacrificing oneself to save an ally
Embereth Facing one's fears head on
Garenbrig Defeating a more powerful enemy
Locthwain Refusing to give up in the face of failure
Vantress Uncovering a unique magic item or piece of lore
   

Renown Benefits

When character's reach certain Renown Scores with a court, they gain certain benefits, as detailed in this section. The benefits are listed in order of required renown.    

Court Guest

Benefit (Prerequisite: Renown Score 1)   You have shown yourself to be aligned with the interests of the court, and can move through the court's territory unimpeded by its knights.    

Squire

Benefit (Prerequisite: Renown Score 3)   You have proven dedication to the court with your assistance, and are considered an aspirant towards knighthood. You receive the following benefits:   Attitude. Other members of the court are Friendly to you by default.   Discount. You get a discount on certain types of equipment determined by your court, as shown on the Renown Discount table below.     Renown Discount
Court Equipment
Ardenvale Antitoxin, Potions of Healing
Embereth Armor, Ball Bearings, Caltrops, Torches
Garenbrig Ammunition, Weapons
Locthwain Artisan's Tools, Gaming Sets, Musical Instruments
Vantress Acid, Alchemist's Fire, Books, Parchment
   

Aspirant

Benefit (Prerequisite: Renown Score 5)   You have proven your dedication to the court and may take the trial of knighthood.   Ardenvale. You must walk through the flames of the Circle of Loyalty in Ardenvale Castle. The magic of the flames can detect your thoughts and alignment. If you are not loyal to the court when you walk through the circle, you will take 1d4 Fire damage and 1d4 Radiant damage and start burning. If you walk through unscathed, you gain the Knight rank.   Embereth. You must plunge a weapon into the Irencrag in the Burning Yard. Then, you must retrieve it from the stone. The Irencrag will whisper to you about your greatest fears, which you must overcome. You must succeed on a DC 15 Wisdom saving throw to retrieve your weapon. On a successful save, you gain the Knight rank.   Garenbrig. You must achieve a feat of great strength, beyond what can be expected of your species and size. Only King Yorvo in Castle Garenbrig can judge whether your feat of strength is worthy of knighthood. The DM may ask for a successful DC 15 Strength check to gain the Knight rank.   Locthwain. You must find a magic item in the wilds and bring it to a respected knight of Locthwain to gain the Knight rank.   Vantress. You must tell a secret or piece of lore to the Magic Mirror that it does not yet know. The mirror is currently in Stormkeld, the castle of the storm giant Lady Beluna, high above in the Kingdom of Storms. Alternatively, you can tell the secret to Gadwick, the archmage of Castle Vantress. If the Magic Mirror or Gadwick did not already the secret or lore, you gain the Knight rank.    

Knight

Benefit (Prerequisite: Completed the Trial Detailed in the "Aspirant" Benefit)   You are now a respected knight of the court. You gain the following benefits:   Allies. Other members of the court act as your allies in combat by default.   Knight's Mount. You gain a Warhorse that serves as your mount. If you lose your mount or it dies, you can acquire a new one at your court's castle stables.    

Elite Knight

Benefit (Prerequisite: Renown Score 10, "Knight" Benefit)   You can replace the Warhorse granted by the Knight benefit with a unique mount determined by your court, as shown in the Elite Mounts table. If you lose your mount or it dies, you can acquire a new one at your court's castle stables.   Elite Mounts
Court Mount
Any Pegasus
Ardenvale Griffin
Embereth Giant Lizard
Garenbrig Brown Bear, Giant Boar
Locthwain Giant Raven
Vantress Giant Owl
     

Elite Knight

Benefit (Prerequisite: Renown Score 10)   You can purchase magic items from your court's castle, as shown in the Magic Requisitions table.     Magic Requisitions
Court Magic Items
Ardenvale +1 Shield, Sentinel Shield
Embereth +1 Armor, Potion of Fire Resistance
Garenbrig +1 Weapon, Potion of Growth
Locthwain Cloak of Protection, Wand of Secrets
Vantress Enspelled Weapon (Cantrip or Level 1), Wand of Detect Magic

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