Using the optional rules for renown from the Dungeon
Master's Guide, you can track characters' standing with the
five courts of Eldraine. As their standing changes, they gain
or lose access to certain perks.
Renown Score
Each character's Renown Score starts at 0, then increases as
the character earns favor and reputation within a court.
Players track renown separately for each court.
Gaining Renown
A character can increase their renown in the following ways.
Be Virtuous. Each faction has actions and accomplishments
that a character can perform to increase that character's
Renown Score by 1, as detailed in the Virtuous Renown
table. A character typically benefits from this virtuous
renown only once per adventure.
Complete Quests. Advancing a group's interests increases a
character's Renown Score within that group by 1.
Completing a mission specifically assigned by that group
or that directly benefits the group increases the character's
Renown Score by 2. Hugely significant quests might grant
Renown Score increases of 3 or 4 at once.
Virtuous Renown
Court |
Example Activity |
Ardenvale |
Sacrificing oneself to save an ally |
Embereth |
Facing one's fears head on |
Garenbrig |
Defeating a more powerful enemy |
Locthwain |
Refusing to give up in the face of failure |
Vantress |
Uncovering a unique magic item or piece of
lore |
Renown Benefits
When character's reach certain Renown Scores with a court,
they gain certain benefits, as detailed in this section. The
benefits are listed in order of required renown.
Court Guest
Benefit (Prerequisite: Renown Score 1)
You have shown yourself to be aligned with the interests of
the court, and can move through the court's territory
unimpeded by its knights.
Squire
Benefit (Prerequisite: Renown Score 3)
You have proven dedication to the court with your assistance,
and are considered an aspirant towards knighthood. You
receive the following benefits:
Attitude. Other members of the court are Friendly to you
by default.
Discount. You get a discount on certain types of equipment
determined by your court, as shown on the Renown Discount
table below.
Renown Discount
Court |
Equipment |
Ardenvale |
Antitoxin, Potions of Healing |
Embereth |
Armor, Ball Bearings, Caltrops, Torches |
Garenbrig |
Ammunition, Weapons |
Locthwain |
Artisan's Tools, Gaming Sets, Musical
Instruments |
Vantress |
Acid, Alchemist's Fire, Books, Parchment |
Aspirant
Benefit (Prerequisite: Renown Score 5)
You have proven your dedication to the court and may take
the trial of knighthood.
Ardenvale. You must walk through the flames of the Circle of
Loyalty in Ardenvale Castle. The magic of the flames can
detect your thoughts and alignment. If you are not loyal to
the court when you walk through the circle, you will take
1d4 Fire damage and 1d4 Radiant damage and start
burning. If you walk through unscathed, you gain the
Knight rank.
Embereth. You must plunge a weapon into the Irencrag in
the Burning Yard. Then, you must retrieve it from the stone.
The Irencrag will whisper to you about your greatest fears,
which you must overcome. You must succeed on a DC 15
Wisdom saving throw to retrieve your weapon. On a
successful save, you gain the Knight rank.
Garenbrig. You must achieve a feat of great strength, beyond
what can be expected of your species and size. Only King
Yorvo in Castle Garenbrig can judge whether your feat of
strength is worthy of knighthood. The DM may ask for a
successful DC 15 Strength check to gain the Knight rank.
Locthwain. You must find a magic item in the wilds and
bring it to a respected knight of Locthwain to gain the
Knight rank.
Vantress. You must tell a secret or piece of lore to the Magic
Mirror that it does not yet know. The mirror is currently in
Stormkeld, the castle of the storm giant Lady Beluna, high
above in the Kingdom of Storms. Alternatively, you can tell
the secret to Gadwick, the archmage of Castle Vantress. If
the Magic Mirror or Gadwick did not already the secret or
lore, you gain the Knight rank.
Knight
Benefit (Prerequisite: Completed the Trial Detailed in the
"Aspirant" Benefit)
You are now a respected knight of the court. You gain the
following benefits:
Allies. Other members of the court act as your allies in
combat by default.
Knight's Mount. You gain a Warhorse that serves as your
mount. If you lose your mount or it dies, you can acquire a
new one at your court's castle stables.
Elite Knight
Benefit (Prerequisite: Renown Score 10, "Knight" Benefit)
You can replace the Warhorse granted by the Knight benefit
with a unique mount determined by your court, as shown in
the Elite Mounts table. If you lose your mount or it dies, you
can acquire a new one at your court's castle stables.
Elite Mounts
Court |
Mount |
Any |
Pegasus |
Ardenvale |
Griffin |
Embereth |
Giant Lizard |
Garenbrig |
Brown Bear, Giant Boar |
Locthwain |
Giant Raven |
Vantress |
Giant Owl |
Elite Knight
Benefit (Prerequisite: Renown Score 10)
You can purchase magic items from your court's castle, as
shown in the Magic Requisitions table.
Magic Requisitions
Court |
Magic Items |
Ardenvale |
+1 Shield, Sentinel Shield |
Embereth |
+1 Armor, Potion of Fire Resistance |
Garenbrig |
+1 Weapon, Potion of Growth |
Locthwain |
Cloak of Protection, Wand of Secrets |
Vantress |
Enspelled Weapon (Cantrip or Level 1), Wand
of Detect Magic |
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