When you choose a Paladin subclass at level 3, you can
choose the Oathbreaker subclass detailed in this section, an
update for the Oathbreaker subclass from the Dungeon
Master's Guide (2014).
Oathbreaker
Tenets Abandoned
An Oathbreaker is a paladin who breaks their sacred oaths to
pursue some dark ambition or serve an evil power. Whatever
light burned in the paladin's heart has been extinguished.
Only darkness remains.
Level 3: Oathbreaker Spells
The magic of your oath ensures you always have certain
spells ready; when you reach a Paladin level specified in the
Oath of Vengeance Spells table, you thereafter always have
the listed spells prepared.
Paladin Level |
Spells |
3 |
Hellish Rebuke, Inflict Wounds |
5 |
Crown of Madness, Darkness |
9 |
Bestow Curse, Summon Undead |
13 |
Blight, Confusion |
17 |
Contagion, Dominate Person |
Level 3: Dreadful Aspect
As a Magic action, you channel your darkest emotions into a
burst of magical menace. Each creature of your choice within
30 feet of you must make a Wisdom saving throw. If the
creature fails its save, it has the Frightened condition for 1
minute. If a Frightened creature ends its turn more than 30
feet away from you, it can repeat the Wisdom saving throw,
ending the effect on itself on a success.
Level 7: Aura of Hate
While in your Aura of Protection, you and your allies gain a
bonus to melee damage rolls equal to your Charisma
modifier (minimum of +1).
Level 15: Supernatural Resistance
You gain Resistance to Bludgeoning, Piercing, and Slashing
damage.
Level 20: Dread Lord
As a Magic action, you can fill your Aura of Protection gloomy
shadows for 1 minute. Bright Light in the aura is reduced to
Dim Light. Your enemies have Disadvantage on attack rolls
while in the aura. Whenever a creature that has the
Frightened condition starts its turn in aura, it takes 4d10
Psychic damage.
While the shadows last, you can take a Bonus Action to
cause the shadows to attack one creature in the aura. Make a
melee spell attack against the target. If the attack hits, the
target takes Necrotic damage equal to 3d10 + your Charisma
modifier.
Once you use this trait, you can't do so again until you
finish a Long Rest.
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