The Vanguard Organization in Elderforge | World Anvil
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The Vanguard

The guild of Vanguard has been initiated to maintain and preserve the balance between Nyx, the Realmtree, the Mortal Realm, and Avernus. This base of operations also prioritises fighting the Blood War in The Nine Hells to purge the demons, and are striving towards ending it.   The Vanguard also uses Hellfire Weapons to send bad souls directly to their amassing legion in The Nine Hells.   The company was founded on 27/02/468AU with the sole goal of recruiting fighters (one way or the other) to fight in the Blood War in Hell, whilst making money. However, this was overhauled after a couple months when the original founders had been dealing with important matters in Shadowfell. The structure of the company was changed to focus on specialised weapon and armour production, with sets of expedition teams descending to Hell, and protection. This change allowed the company to flourish and grow to increasing sizes.     Has extremely good relations with Icewind Dale after helping the people there migrate and colonize after the uprising of the Dark Six. Workforce is mainly made up of Verdan (mutated Goblins). Also Tieflings and Devils because of the location in Hellport.

Structure

Person Role(s)
Valencia Leader, operations, general management, minding the blood war, hero recruitment, delegation, diplomat
Medmorn Immediate connection to Nyx, religious scribe, dictates the rights of the dead
Ethreain Sage, scholar, spells, spell training, teleportation, research
Shab Slaying and paying souls to hell, Avernus/Hell specialist, Icewind Dale liaison, owner of Nildar
Zenedar Thulakane Adventurer
Gramble Executive chairman of ocean viewing
Avarice and Levistus Deceased
The Benefactor Deceased
Aldaviel Guild administrator, CEO
Henry Mournhill Hero trainer, Master at arms
Creel Ancient Silver Dragon
Banjo Vampire Spawn
Handlebars Mute Security Guard
Trovus Kilyth Ex-Town Speaker of Caer Konig
Departments
  • Head Office
  • Weapons and Armour Manufacturer
  • Vehicle Manufacturer
  • Hero Training
Head Office
  • Aldaviel - CEO
  • Humanoid Resources
  • Banking
  • Diplomatic Relations
Weapons and Armour Manufacturer
  • Hellfire Weapons
  • Iron Weapons and Amour
  • Adventuring Supplies
Vehicle Manufacturer
  • War Machines
  • Supply Machines
  • Research Sect
Hero Training
  • Expedition Teams
  • Security Teams
  Capital tax on all trades within the Icewind Dale region relating to the Underdark absolved after 2 months of being in business. Fully absorbed Acquisitions Incorporated whilst maintaining the brand and company structure when company was founded.

Culture

Members of the guild value: loyalty, justice, communication, balance, logic.

Public Agenda

To maintain the balance between the realms. End the Blood War. Protectors of the mortal realm.

Assets

  • Acquisitions Incorporated
  • Duergar Kingdom of Icewind Dale 
  • Church of the Companion, a.k.a - Vanguard Headquarters 
  • Vanguard Training Camp

"Tip of the spear"

Founding Date
27/02/468AU
Type
Guild, Fighter / Mercenary
Alternative Names
Hellraisers
Veterancy Level
Trained
Location
Official Languages
Controlled Territories

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  • 468 AU

    9 Misuthar

    Meeting of The Vanguard
    Era beginning/end

    The individual members of the Vanguard meet in a small town in Icewind Dale named Good Mead. These individuals are all there for their own reasons but are asked to join forces by the distraught town and defeat a mighty Verbeeg foe that stole the town's main shipment of ale. At this time the individual members were Ethreain, Valencia Lusandoral, Medmorn, and Donald.

  • 468 AU

    12 Misuthar

    Employment under Acquisitions Incorporated
    Financial Event

    After the success of defeating the Verbeeg, the now-party moves onto a new town called Dougan's Hole where the town is being harassed by giant wolves. There is a company here who wants to hire the group to investigate and bring back a material known as Chardalyn. The party is offered a contract and signs, enlisting a new member to aid them, Zenedar.

  • 468 AU

    15 Misuthar

    Death of Donald
    Life, Death

    Donald is killed by a dangerous foe named the Keeper while rampaging through Lonelywood.

  • 468 AU

    16 Misuthar

    Devil Encounter in the Stones of Thruum
    Criminal Activity

    Encountering a new member on the road, Bearicade, the growing party track down another mysterious person known as the Traveler as he sacrifices two of his children in the Stones of Thruum and summons 2 devils before escaping. The Vanguard defeat these devils but could not save the children. Following clues left behind at the Traveler's house, the Vanguard venture to Bryn Shander.

  • 468 AU

    17 Misuthar

    Fury of the Eggheads
    Military action

    The party arrives at The Shanders at the same time as a group of Goblins named the Eggheads who work for the person the party is looking for, Fury. Through a combination of covert stealth and brutish intimidation, the Vanguard find out that Fury has sent a large group of Goblins to a nearby Tomb for a rumoured orb of Chardalyn and they decide to attempt to stop them.

  • 468 AU

    17 Misuthar

    Imprisonment of Bearicade
    Criminal Activity

    The young druid trying to get revenge for his dead mother is imprisoned in the town of Bryn Shander for trying to kill his fellow party members in the streets.

  • 468 AU

    18 Misuthar

    Raiding the Tomb of Avarice the Forsaken
    Discovery, Exploration

    The Vanguard descend into an infernal dungeon once belonging to Avarice the Forsaken, a powerful Wizard from the time of Shab and the Butchers of Bryn Shander. The party finds and takes a massive orb of Chardalyn for Acquisitions Incorporated.

  • 468 AU

    19 Misuthar

    Vanguard leave Icewind Dale
    Expedition

    The Vanguard, after completing several missions for the company Acquisitions Incorporated, decide they want more information about what they are doing and demand an interview in the capital of Amaron, Waterdeep, in 10 days. The party sets out through the Spine of the Mountain alongside a new member, Shab the Almighty and Butcher of Bryn Shander, who they met outside of the Tomb of Avarice the Forsaken, someone Shab was familiar with before his time in Hell.

  • 468 AU

    20 Misuthar

    Encounter with the Cosmic Dragon
    Discovery, Exploration

    The party comes across the slumbering Ancient Dragon in the Spine of the Mountain on their journey to Waterdeep. A notable item is stolen from the Dragon's hoard, which causes it to go into a frenzy and attack nearby settlements trying to regain it. Omen, dagger of Nyx, which is Valencia's first contact with her soon to be patron.

  • 468 AU

    21 Misuthar
    468 AU

    24 Misuthar

    The Cult of Folcrast
    Religious event

    The Vanguard arrives at the town of Folcrast, discovering a rogue sect of the Order of the Raven corrupted by the Archlich Pentergost and lead by Xadara Nach who is trying to resurrect her dead family. The Vanguard stop and defeat the rogue sect, and Medmorn takes up the sword containing Pentergost's soul.

  • 468 AU

    25 Misuthar

    Fall of Waterdeep
    Metaphysical / Paranormal event

    The Vanguard arrive in Waterdeep and after a skirmish in the Harper headquarters with an Undead uprising despite the Companions protection, the party go to rest at a nearby inn rumoured to be built upon the tomb of a long dead lich. During the night, Medmorn is overtaken by the power of Pentergost and breaks into his crypt where he unleashes a devastating prepared spell that destroyed all the surrounding terrain of Waterdeep and teleported it down to the first layer of Hell, Avernus. Massive iron chains began pulling the now-floating city down into the River Styx and Devils begun invading the destroyed city streets.

  • 468 AU

    26 Misuthar

    Redemption of Zariel
    Life, Identity

    The Vanguard take on a last-ditch mission to try and redeem the Archdevil Zariel who had just given them 12 hours before eradicating the entire city to turn the citizens into Devils for the Blood War. The party make a deal with the Archdevil Bel and find the Sword of Zariel, a remnant from her angelic past. Medmorn is able to pull the sword and is gifted with angelic powers. The party returns the sword to Zariel and gives her the sword, persuading her to let Waterdeep live and return to her angelic ways. With that, Zariel returns Waterdeep back to the mortal world and the party successfully saves the city, which now floats 300 feet above the surrounding ground.

  • 468 AU

    27 Misuthar
    468 AU

    22 Dualahei

    Rebuild of Waterdeep
    Construction beginning/end

    The Vanguard aid in the efforts of the people of Amaron in rebuilding Waterdeep. This includes, basic construction, deals with neighbouring cities, studying, and aiding the Council of Amaron. Avarice is resurrected by Shab and joins the Vanguard company the party starts creating.

  • 468 AU

    23 Dualahei

    Quest to Khag Nozgar Begins
    Diplomatic action

    The Vanguard leaves the more stable Waterdeep and heads for the Vastryan capital to investigate a gala that every country was invited to except for Amaron. The first stop brings the party through Naham, City of Bells where they are tasked with defending the Glorychaser line while Medmorn is investigated for connections to Shadowfell. After a skirmish with the group known as the Sirelings, the Vanguard decide to let them take the Glorychaser wife as she was being manipulated and imprisoned by her husband.

  • 468 AU

    25 Dualahei

    The Lich Tower
    Diplomatic action

    On their way to the Khag Gala, the Vanguard come across the mysterious Dark Tower in the Gadrobi Highlands. Inside they find a welcoming Lich investigating time itself, and a group of royal vampires from the Xeador Kingdom interrogating the Lich. The party managed to defeat the vampires and burned the originnal body of the Vampire prince Dragos Von Sarovich, permanantly killing him.

  • 468 AU

    26 Dualahei

    Khag Nozgar Gala and The Tarrasque
    Disaster / Destruction

    The Gala held in the Crag is infiltrated by the Vanguard who start by socializing and getting information. However, towards the end they find out the Hand of the Chieftain is the same main who captured and killed Valencia's mother in the sanctum behind the door. The party chases and kills the man with the aid of Strahd Von Sarovich but he unleashes a terrifying Tarrasque on the city as he dies. The Tarrasque immediately destroys the Crag and everyone in it and starts rampaging throughout the city. The Vanguard decide to take it down and after a long, hard battle where many of the members nearly die and much of the city is destroyed, the party manages to bring the monstrosity down.

  • 468 AU

    27 Dualahei

    New Baroness of Xeador
    Life, Supernatural

    Valencia and Ethreain travel to Pyrefort in Xeador to talk to their leader, Strahd, who expressed an interest in Valencia. Valencia decides to become allies with the House, and is transformed into a Dhampir by Strahd himself.

  • 468 AU

    27 Dualahei

    The Rattasque
    Life, Supernatural

    Shab decides to consume the Heart of the Tarrasque the Vanguard managed to defeat and is transformed by its power. Shab becomes a hybrid between a Ratfolk and a Tarrasque, gaining power but losing sanity.

  • 468 AU

    28 Dualahei

    Mount Celestia
    Diplomatic action

    Rested and equipped after the legendary battle with the Tarrasque, the Vanguard decides to travel to the seven heavens of Mt. Celestia to learn of what has happened to Zariel. Shab is left behind to be examined in his new state by Echirok the Lich. Ascending the heavens, the party explores the wonders of Celestia and finds Zariel, imprisoned by the gatekeeper Xora for 10,000 years and find themselves unable to help their friend. However, they do learn of the truth of the Abyss and Valencia's patron Nyx, that the Gods have her chained and suffering to gain her power, and her raw emotion has leaked out of her prison drawing the most evil and vile creatures to live in the plane now known as the abyss.

  • 468 AU

    29 Dualahei

    Return to Icewind Dale
    Revolution

    The Vanguard leave Mount Celestia and arrive in the icy tundras of Icewind Dale, where they first met. Upon arriving at The Shanders, the party finds that a collection of mysterious people named The Six, after the Elder Gods The Dark Six, had taken control of Ten Towns and was about to start executing the Underdark people that had migrated to Icewind Dale. The Six contained three previously met people, The Fury, The Traveler, and The Keeper as well as three unknowns. Using their increasingly strong powers, the Vanguard decides to step in and quickly dispatches of the tyrannical Six.

  • 468 AU

    30 Dualahei 01:00

    Errydyth, the Cosmic Dragon
    Disaster / Destruction

    Waterdeep is attacked by the ancient cosmic dragon, Errydyth, who is tracking her stolen dagger, Omen, dagger of Nyx. The Vanguard manage to just defeat the Dragon and protect the city.

  • 468 AU

    30 Dualahei 02:00

    Acquisitions Inc. tries to acquire the Vanguard
    Criminal Activity

    Trying to take advantage of the Vanguard's tired state after just defeating the cosmic dragon, the Benefactor and a group of hired muscle attempt to force the Vanguard party to give back control of Acquisitions Incorporated branch that the Benefactor created. However, the party managed to defeat the group of Goblins and captured the Benefactor. They tortured him and charmed him into signing away full ownership of the company before killing him. To cover this up, Valencia and Ethreain killed his wife and a Harper agent investigating his disappearance.

  • 468 AU

    2 Thunsheer

    Leave for Shadowfell
    Discovery, Exploration

    The Vanguard travels to Naham, City of Bells with the intention of travelling to Shadowfell, to deal with Pentergost and try to save the Raven Queen. After spending some time with the people of the city, the Vanguard uses their tear in the planes to jump through to Shadowfell. They arrive and are captured by the Darklord of the Domain of Insanity, the Man in the Yellow Hat, who makes them fight in a ring. While fighting, the party is rescued by the person they came to Shadowfell to kill, Pentergost. While escaping from the castle with Pentergost, he tells them that he wants to work with them to collect all the keys of Nyx, which they already have one of from Errydyth, and then descend through the Abyss to kill Nyx, upsetting the natural order and overthrowing the Gods. He says he will help them save the Raven Queen and unite the Hells if they help him kill Nyx in the Abyss, which the party agrees to.

  • 468 AU

    3 Thunsheer

    The Rescue of the Raven Queen
    Religious event

    The Vanguard break through the Fortress of Memories with the aid of Pentergost, and Medmorn manages to awaken and save his Queen from eternal slumber using Valencia's connection to dreams. She wakes and thanks the party, bestowing gifts upon them to help her defend her land, and tells them that she wants to help the people of Shadowfell. The members of the Vanguard become Titans of Shadow, overflowing with the Goddesses power and are sent to destroy the attacking army belonging to the Man in the Yellow Hat, invading the Raven Queen's land. Ethreain turns into a gargantuan fire elemental of black flame, Medmorn turns into a Deep Raven filled with radiant energy, Valencia turns into a massive Vampiric Dragon, and Zenedar turns into a Shadow Giant. With these powers the Vanguard destroy and route the army, but when Shab puts on the Yellow Hat belonging to the army's leader, he is possessed by the evil spirit within and flees back to his Domain.

  • 469 AU

    1 Unndilar 05:00
    469 AU

    6 Brussendar

    Ethreain's Mission
    Artistic creation

    Ethreain sets out by himself to try and save Shab from the possession of the Darklord, the Man in the Yellow Hat. He spends time with Echirok, working in a special Time Chamber that slows down time to create a unique device able to navigate the timeline through the hole in the sky above Echirok's tower. Ethreain travels through time, meeting Kelemvor the God of the Dead who he offers his services to, and is thus chained to him in return. He sees the creation of the Man in the Yellow Hat, and learns how to extract the soul from his friend. He also travels through time, meeting Ellena and laying a trap of chaos magic as requested by her, and also sees the entrapment of the Archdevil Levistus. Ethreain becomes a Master Runesmith, and learns the way of the Goliath people of the tundras. Then, Ethreain travels back to Shadowfell, navigates through the insane castle of the Man in the Yellow Hat, and manages to saw the Hat off of Shab's head, then place it on an animate statue, forever trapping the Darklord in a prison of stone and saving Shab.

  • 469 AU

    1 Unndilar 06:00

    Return from Shadowfell
    Expedition

    The original Vanguard members, excluding the possessed Shab and Ethreain, return back from Shadowfell after successfully awakening the Raven Queen. However, because of the time difference between the realms, much more time has passed in the mortal realm and the party find themselves 13 months after when they departed. In the time that has passed, the Vanguard learn their company has expanded and become a busy, monopoly. They also learn that Waterdeep has split into two new cities, the upper part becoming Angelkeep, a large floating sky fortress that floats around Amaron protecting it, and the lower part became Hellport, a unique city of mixed people and friendly Devils, centred around the massive hole in the ground that connects to Hell.

  • 469 AU

    1 Unndilar 07:00

    Battle for Naham
    Military action

    The Vanguard return from Shadowfell to find the city of Naham under siege from the Gith people who were forced to flee their old home when it was destroyed by the Cosmic Dragon. The Gith claim that Naham was built on their ancestral land and they have a right to it, and are spurred into a frenzy by Githyanki pirates to attack. The Vanguard join with a new ally, Daviel, a human warrior employed by their company and defend the city from the attack. They also ally with one of the Eyes of the Raven, a shadowy gunslinger named P'Hoot who was resurrected by the Raven Queen. To take down the Githyanki supreme leader atop her red dragon, Medmorn impales himself onto the dragon and then summons a heavenly smite of the Raven Queen's power completely obliterating both him and the enemy. This is when his lover, Rhivmorn, finds out he has become a Lich and reincarnates.

  • 469 AU

    2 Unndilar
    469 AU

    2 Brussendar

    Preparation for Hell
    Gathering / Conference

    The Vanguard spend time preparing for the descent into Hell, to kill Asmodeus and unite the layers. They all pursue any of their personal relationships for the month, and spend their downtime individually. They do meet one of Shab's old friends, Whizzip, who escaped from Asmodeus' clutches to warn them that they were running out of time and to help them fight Asmodeus.

  • 469 AU

    3 Brussendar
    469 AU

    10 Brussendar

    The Death of Asmodeus and Birth of Shadowhell
    Era beginning/end

    The Vanguard slowly descend through all nine layers of Hell, fighting there way through hoards of Demons, Devils, and inhospitable climates. Shab becomes the Archdevil of the second and fifth layer, chaining him to Hell but granting him power. Then, when the Vanguard arrives on the eighth layer, they command the vast Hellfire army to defend Levistus' Keep from Asmodeus' attacking forces. A massive battle erupts on the tundra of Stygia, the Vanguard using all of the units and power they accrued and prepared for this fight to manage to route Asmodeus' army. The Vanguard pushed forward and confronted Asmodeus himself, and after a close battle they managed to kill the vile Archdevil. Medmorn claimed his coin, and made himself the new Archdevil of the Nine Hells. Medmorn remained in Hell to rule it, transforming it alongside Rhivmorn to create what he names Shadowhell, and has given Shab power to rule as a fellow Archdevil. Levistus was saved and both him and Whizzip were restored to life. Ethreain, Valencia, Whizzip, Levistus, and Zenedar all returned to Hellport after successfully uniting Hell.

  • 469 AU

    11 Brussendar

    The New Vanguard
    Founding

    After successfully uniting Hell, the Vanguard returns to their Headquarters for some much needed downtime. Whizzip retires after saving Levistus at a Ski Lodge in Icewind Dale, P'Hoot works within the Scarlet Monastery, an allied church devoted to the Raven Queen, established by Medmorn and built next to the Vanguard HQ. Medmorn, Daviel, and Shab all remain in Hell. Valencia is then pulled into service with Strahd, who claims the power he has over her given beforehand to turn her into a Dhampir. He takes her for what he says is an important, but personal task. This leaves Ethreain and Zenendar as the only remaining original members of the Vanguard, but they quickly get to work building up the company and helping out where they can. The country of Seven Cities, recently overtaken by the Dragon Goddess Tiamat becomes hostile towards the growing Vanguard after finding out they united Hell, and sends Dragons to destroy their resources and burn some of their stock to the ground, readying for an inevitable clash. Ethreain and Zenedar command their company to retaliate, for the moment doing corporate espionage in Seven Cities, infiltrating their spy network, and building specialized artillery to counter the Dragons of Seven Cities.

  • 469 AU

    25 Brussendar

    Sea Voyage
    Expedition

    Two new people arrive from faraway lands to join with Vanguard, at least for their immediate goal of killing the Kraken (a mythical beast that the Vanguard knows actually protects one of the keys of Nyx). Captain Grugnak is an Orc Pirate from Seven Cities, who finds his homeland under a Tyrannical ruler, and comes to the Vanguard to warn them of the plans Tiamat has against the Vanguard company. He offers his ship and crew for the expedition, as the Vanguard pays him well in return. Galus also joins, a Kenku Warlock from Jormunfjord, a small icy island in the Waves of Smithsgard. He came to Hellport out of worry that the portal to Hell was actually the beginning of Ragnarok, a prophesised cataclysm. After confirming that it was not, he asked to join the Vanguard after learning that they wished to defeat the Kraken, for his patron, the World Serpent Jormungandr, sees the Kraken as a threat and asks Galus to kill it. They all gather on Captain Grugnak's ship, Poseidon's Plague, and set out to sea, sailing Northeast with Levistus and Gramble, who they plan to drop off at Jormunfjord on the way before they fight the Kraken.

  • 469 AU

    29 Brussendar

    Vanguard vs Pipsqueaks
    Military action

    After sailing for a few days through the Northern Tides uneventfully, the Vanguard find themselves attacked by Pirates, specifically a man named Baracus Despair, from an adventuring party destroyed by Tiamat. After a short battle between the two, Tiamat's forces arrive led by Tanner, the Red Knight and former Pipsqueak. The Vanguard and Pipsqueaks work together to destroy the Dragon forces but in the process Baracus' ship is destroyed along with his crew. The Vanguard offer Baracus and his firstmate Yeemik a trip on their boat to drop them off in Jormunfjord alongside Levistus and Gramble.

  • 469 AU

    6 Sydenstar

    Jormunfjord
    Diplomatic action

    After over a week of sailing, the Vanguard reaches Jormunfjord, a small island between the Svinland Province and Shonem Dynasty, consisting of strange Yuan-ti vikings. After arriving, the party is introduced to the Hofngandr clan leader, Hilda. The party negotiates trade routes and an alliance with Hellport during a night spent there. Ethreain stumbles across Zenedar sleeping with Hilda, and wished he had never seen it. The next day as the party prepares to leave, the town tries to give them a sacrificial offering to aid them on their journey, but offer up a young woman who believes she wants to because the Gods will accept her in the afterlife. Zenedar and Hilda clash as Zenedar sees his dead daughter in the young girl, and won't let the town sacrifice her. The Vanguard try to resolve this peacefully, and Baracus declares that the young woman cannot be sacrificed because he is going to marry her. She accepts, and heads back to the mainland with Baracus and Yeemik. The party sets sail again to find the Kraken, now lead by a magical compass. Levistus and Gramble also head deeper into Jormunfjord.

  • 469 AU

    7 Sydenstar

    The Lobstro-City
    Diplomatic action

    The Vanguard track down the Kraken and descend into the depths of the Waves of Smithsgar. They find a large blight on the World Serpent's back populated by Lobstrosities, large humanoid lobsters warped by the blighted flesh of Jormungandr's back caused by the impaled Nyx Bident. The party approaches peacefully, and are accepted into the barbaric community of Lobstrosities after a couple weeks. During this time, Zenedar returns to the ship and begins sailing back to Hellport past Jormunfjord, to make sure their people there are safe. The party learns that the Kraken circles around this location, protecting the Bident at the centre of the Lobstro-City, and occasionally returning to feed on Lobstrosities. The party persuade their new friends that the Kraken should not be allowed to eat them, and they can help them by taking the Bident away, which the Lobstrosities agree to. The party take the Bident, and teleport to Seven Cities, with a new plan to take out two enemies at the same time.

  • 469 AU

    29 Sydenstar

    The Seven Cities Plan
    Military action

    Due to the threat of Tiamat, and her control of Seven Cities, the Vanguard created a plan to draw the Kraken to Seven Cities, and force Tiamat and the Kraken to fight, hopefully destroying or more of their foes. Ethreain teleported the group to Eddjesai, the Easternmost city of Seven Cities, to draw the Kraken there, then lead it inland. However, when the party arrived, they found the city mainly populated with regular people, living under a tyrant. They immersed themselves in the strange Draconic culture of the al Mustaba, and the customs around the Holy River. When the Kraken arrived, the party teleported as many civilians away as possible, then teleported themselves to the next city, defending themselves as they went, Grugnak now equipped with Lazarus, the Bident of Nyx. When the party arrived at, Khevamhat, they found the city being purged of rebels by Tiamat's forces. They found an older man named Korath living there, a retired hero who wanted to save his people, and worked with him to defeat two more Knights of Tiamat and save the city, evacuating as many people as possible in the process. After a short respite, the party continued along to the next city with Korath, Kistu.

  • 469 AU

    1 Fessuran

    Clash of Titans
    Military action

    At Kistu, the party finds an army of Draconic forces led by Tiamat herself. They quickly hide from Tiamat's five-headed gaze, and wait for the Kraken to arrive. During the wait, the party find an invisible Beholder tower topped by a Hive mother Beholder that watches over the entirety of the Holy river to make sure no one breaks the rules. The Kraken arrives and Tiamat is about to descend on it with her entire army backing her up when Medmorn opens a rift to Hell in the middle of the Dragons, funnelling out thousands of Demons that had just started pouring out of the Abyss. With her army occupied, Tiamat challenges the massive Kraken herself, and the two brawl in an all-out, deadly fight in the hot desert. Both legendary creatures take heavy damage but Tiamat is able to flip the Kraken over and rip its insides out with her many mouths, killing the Kraken. Just as she does this, the Vanguard springs into action. They pounce on the wounded Tiamat while she is vulnerable, and it is another close fight with many of the Vanguard dropping unconscious before Tiamat is finally defeated. Tiamat's body disintegrates, which reveals an Ascendant Heart, a catalyst capable of giving someone the power of Godhood. One of Tiamat's treacherous Knights attempts to swipe it, but Ethreain is faster and takes the Heart before teleporting the party to safety and onto Poseidon's Plague once again. Ethreain takes the Heart into himself, and attains Godhood.

  • 469 AU

    4 Fessuran

    The Calm Before the Storm
    Gathering / Conference

    The party takes some much needed downtime, and recuperates within Hellport. While deciding on their next move, they get an invitation to Strahd's banquet, which they decide to attend. During the downtime, Ethreain and Medmorn also find Echirok's tower abandoned, her lab a mess with blood and bones and the Time Chamber destroyed. They welcome the refugees of Seven Cities into Hellport, then teleport to Xeador for Strahd's banquet, apprehensive of the risk. When they arrive, they find themselves warmly greeted, and Strahd assures them that he wants to improve their relationship. He takes them downstairs into a large chamber, where they see Valencia attached to an Aspect of Izomi (the Goddess of the Night from the Feywild), producing strange plant-like humanoids filled with Vampiric blood. Strahd called this new race 'Sylvari' and planned to completely take over Xeador with them. He tells them this because he wishes to keep their alliance, and doesn't want this unique mustering to appear as aggressive. As the party walks back to the party, Strahd is seemingly psychically frozen, and a side-door opens, welcoming the party inside a smaller room where Pentergost and Ellena wait.

  • 469 AU

    5 Fessuran

    The True Villains
    Military action

    Pentergost and Ellena reveal themselves to be working together, both planning on becoming Gods from Nyx's blood, and want to continue using the Vanguard as their slaves. The party tries to communicate with them but finds the two too set in their ways. When the party refuses to bow, Pentergost and Ellena say they expected as much, and go after the Vanguard's loved ones. They attack Lyrella Vashok, Ethreain's old love, Medmorn's phylactery, and Aldaviel in Hellport. Medmorn quickly descends back to his Citadel in Hell, and fights Pentergost. Pentergost went after Medmorn's phylactery but became trapped in a dome of anti-magic created out of the black sands of The Scar. Medmorn and Pentergost brawl, and Medmorn is able to defeat Pentergost. The others go to Alda first, and find a strange abomination created from dozens of magical teeth. Ethreain quickly dispels the abomination and teleports them all to Lyrella, where he finds Ellena. Ellena tries to dispatch of them, using a Flesh Golem created from Ethreain's old master, Normad, which can absorb all Chaos magic due to the innate power Normad contained. The party manages to come out on top, but when Pentergost and Ellena both defeated, their souls combined into a last-ditch effort, summoning a massive tornado of purple energy encapsulating a monstrosity the size of a city, destroying the land around them. Kelemvor contacts Ethreain, and tells him that they need to bring the monstrosity to him, at the bottom of the Abyss.

  • 469 AU

    6 Fessuran

    Descent into the Abyss
    Discovery, Exploration

    The Vanguard descend into the Abyss through Avernus, leading the monstrosity formed by the combination of Ellena and Pentergost's souls, to Kelemvor. They find the Abyss to be nothing like they imagined, and first have to battle through a layer of millions upon millions of Demons stacked on top of each other, with the only way through a crashed Astral Leviathan. The party continues descending, fighting against the powerful Demons created from living within the Universe's font of power. They descend through Tiered Plateaus, filled with lush wildlife and dangerous beasts. Then gargantuan Bloodfalls lapsing onto lilypads the size of small countries. Then, they find a civilization of humanoids, calling themselves the Syn. They live in an upside-down forest above the Great Sky and appear like humans with a large build, hard grey skin, and big obtrusive horns. The Vanguard help them by defeating a Nyx keyguardian spider plaguing the woods. They then descend faster, as the monstrosity begins to catch up. The party descends through the Great Sky, then a layer of ice crystals, then a layer made up of thousands of consumed civilizations, all eaten up by the Demon's wrath and channelled to the Abyss through space. The party then tunnel through a layer made of various pungent flesh and massive body parts before finally coming to the entrance to Nyx's chamber, just before the monstrosity chasing them.

  • 469 AU

    24 Fessuran

    The Final Showdown
    Military action

    The party arrives in Nyx's chamber, where Kelemvor awaits. When the monstrosity comes crashing down after them, Kelemvor starts to destroy it but is stopped as the chained Nyx awakes and restrains Kelemvor, overwhelmed with agony. The party is forced to fend off the monstrosity while Ethreain delves into Nyx's distraught mind to try and release Kelemvor. The Vanguard does their best to fend off the gargantuan monstrosity as it stops time and impales its foes, and Nyx's mind is red with anger. But they are able to do it when Ethreain promises Nyx a release from her Hell, whilst defended by his friends. Kelemvor is released, and he quickly destroys the monstrosity, lending his scythe to Medmorn for the final blow, and absorbing Pentergost's and Ellena's souls into the scythe. Kelemvor and the Vanguard try to decide on what to do next, and decide on trying to help Nyx and prolong the life in the Universe by releasing Nyx's consciousness. They come up with a plan to give Nyx a physical body for her to travel through the worlds created by her children with her power, whilst her body remains powering the Universe, but she is free to roam painlessly.

  • 469 AU

    25 Fessuran

    Farewells
    Era beginning/end

    Arriving back on Velaria alongside Nyx herself, the Vanguard give her some basic supplies and see her off as she explores the world. Then, the Vanguard, successful, and with the Universe safe, return to Hellport. Ethreain sets out to be a force of good in the world, the Traveler God, the God of Chaos, and ruler of Hellport. Medmorn resumes his role as the ruler of Hell and God of Shadow, pushing to reinforce his position. And Grugnak retires, working at the inn named after him built in the new district of Hellport.

  • 470 AU


    Vampire Repellent
    Military action

    Aftter Strahd, with his new army of Sylvari, conquer all of Xeador and all but wipe out the Lycanthropes, he pushes outside of his borders. When him and his army moves to the East, towards Amaron and Vastrya, he is quickly decimated by the combined forces of the Vanguard, Hell's Army, and the Ironwolves led by Grokk Bloodthunder. Strahd retreats back, not wanting to anger these powers any further, and instead looks to the West.

  • 482 AU


    Death of Grokk Bloodthunder
    Life, Death

    The first leader of the new Government of Vastrya, dies of old age. After his death, the democracy begins to fall apart, with such a large country containing too many different clans and tribes to properly work together without a well-respected leader. It is too difficult to collect votes for the new leader from the various towns due to how open it is for sabotage, and many of the people of Vastrya retreat back into their clans to follow through with what their goals are. However, a new leader seems to be rising in popularity, but many question his character and beliefs.

  • 485 AU


    Uprising of the Scarlet Host
    Military action

    The Western powers of Amaron come together to try and become independent like the new country of New Underdark, and call themselves the Scarlet Host. They dislike the Angelkeep fortress floating above their land, and want their independence. When it looks like the powers of Eastern and Western Amaron will come to blows, Ethreain and the Vanguard step in to talk sense into them. They quickly quell the situuation, and promise a compromise for all of them, where the different provinces would form a confederation, reinforcing all of them for the future. However, the Vanguard has seen the failings of the Vastryan Ocracy after the death of their initial leader, Grokk Bloodthunder, and believes it would be a good idea to install a figurehead, one that the citizens of their confederacy to direct both love and hate towards. They bring in the Dwarves of the Tarus Kingdom, and create the Amaron Empire, an Empire made of the New Underdark, the Vanguard and Hellport, the Council of Amaron, the Scarlet Host, and the Tarus Kingdom, all under the rulership of the Empress.

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