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Eldemyre A Dimension of Diverging Planer Paths

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Eldemyre is a world that is both old and recently reborn; an environment of ongoing change and adaptation. It started as a land without magic, filled with various species, some peaceful, some dangerous. This time is known as Era Mundane. Until the day a huge rip appeared in the sky above Eldemyre and an Astral Dreadnought, given the name Bastion, burst through the seams holding Eldemyre together, altering it forever.   Like a burst dam, magic rushed through the rip with Bastion, flooding Eldemyre with a chaotic force that affected the land, the inhabitants, and the very essence of this plane. More and more rips appeared, opening up to other planes, allowing in all manner of species and creatures. At every stage of its growth, Eldemyre and its residents overcame the challenges that come with untapped power, ready for the taking. They welcomed Ancient Dragons and their knowledge of the arcane, creating schools for the new mages and experimenting boldly. They survived a war with and between the Gods. They have learned from and shared ideas with beings from many different planes, inventing and enhancing magical technology.   In the present, known as Era Arcane, around 1000 years later, things have calmed a bit, the portals under control, and Eldemyre is now a bustling place filled with floating islands, lightning rails, magical seasons, and a pantheon that still won't mind their own business. With no outright wars happening, Eldemyre is mostly a land of peace, focusing instead of finding its footing after a millennium of break-neck development.   Will this last, or will the winds of change throw Eldemyre into chaos once again? Where will you be when they do? In a land of endless opportunities, which ones will you take?
Eldemyre is an original fantasy world that pulls in inspiration from our favorite fantasy media, combined with new ideas we've always wanted to see in a TTRPG world. With a foundation based on the lore of Dungeons and Dragons (creatively from all versions, gameplay from 5e), you will definitely find some familiar names, creatures, and terminology. However, even the familiar may have some updates and changes, and there is also a wealth of new locations, planes, Gods, creatures, and playable species and backgrounds.   Eldemyre is alignment agnostic - motivation and intention is unique to each individual, not tied to any specific species or creature. Progress is the name of the game, and so technology and machines do exist Eldemyre to an extent: expect to see guns, airships, automatons, and even some solar and steam punk influences throughout. Since the world of Eldemyre as we know it is young, we have made the decision to shorten the inherent lifespans of certain species to around 200 years or less (unless otherwise influenced by magic or other gameplay related reasons). We believe this fits the feeling in Eldemyre of things changing quickly and always moving forward - you don't need 800 years to make your life count, to influence or affect change.   Eldemyre is a world in progress - as campaigns take place, the canon will grow and develop. We are so excited to see the characters that players will create to inhabit Eldemyre and help us continue to build our world. Welcome to Eldemyre! We hope you love it here as much as we do.