Voidmaster
Introduction:
Hidden in the far stretches of combat, in cities, and in the far reaches of civilizations unknown, there are those who weave strange magics that allow them to alter the world in small, precise ways. Though they go unnoticed by many, mostly being seen as lucky individuals, those who understand the path of the Voidmaster would do well to befriend them, as their strange energies can turn the tides of a game of chance, a court hearing, or even an entire battlefield.
Specialty:
Support, Control, Utility
Essence: Essence is a pool of the collective Wounds or Mana that a creature has. If an ability uses the word Essence, you can replace it with the phrase "Wounds or Mana."
Class Features:
Voidmaster 1: Essense Shift
Action: PrimaryPower: 1
The Voidmaster transfers one point of Mana or one Wound from one Target to another Target within melee range of him or her.
Voidmaster 2: Reforge the Soul
Action: PrimaryPower: 1
The Voidmaster swaps two attributes of a willing target within 30'.
Voidmaster 3: Life Touch
Action: PrimaryPower: 1
The Voidmaster grants target within 30' 1 temporary essence.
Voidmaster 4: Fortify Soul
Action: PrimaryPower: 1
The Voidmaster grants a Target within 30' 1 Maximum Essence. The Maximum extended essence is equal to 1/5 Level Wounds, and 1 / Level Mana. This ability does not grant Essence.
Voidmaster 5: Mysticism
Action: PrimaryPower: 1
The Voidmaster may choose any single roll to be rerolled before the Voidmaster's next Turn
Voidmaster 6: Essence Funnel
Action: PrimaryPower: 2
May drain 1d6 Essence from a Target in Melee Range. Another Target in Melee Range gains 1d6 Essence.
Voidmaster 7: Void Swap
Action: PrimaryPower: 2
The Voidmaster may swap the same Attribute between two willing Targets within 30'.
Voidmaster 8: Soul Fortification
Action: PrimaryPower: 2
The maximum attribute of an Allied Target increases by +2.
Empowered:
+1: This bonus increases to +4.+2: This bonus increases to +6.
+3: This bonus increases to +8.
Voidmaster 9: Dark Knowledge
Action: PrimaryPower: 2
This Voidmaster discerns the known spells of any target. At Gamemaster discretion this may also disclose the nature of abilities of some enemies.
Voidmaster 10:
Action: PrimaryPower: 2
The Voidmaster may make any Check made before his next turn Explode.
Empowered:
+2: The Voidmaster may cause any Roll made before his next turn to Explode.Voidmaster 11: Mana Weave
Action: PrimaryPower: 3
The Voidmaster may swap 1 Wound for 3 Mana, and Vice Versa to Target in Melee Range.
Voidmaster 12: Soul Mark
Action: PrimaryPower: 3
The Voidmaster may swap any two attributes of Target Creature within 30'.
Voidmaster 13: Void Teleport
Action: PrimaryPower: 3
The Voidmaster may swap the locations of two Willing Targets.
Voidmaster 14: Void Boon
Action: Free ReflexPower: 3
The Voidmaster may swap any 1 values on a roll with a 6. This ability only functions if a die roll consists of a 1d4 or larger die.
Voidmaster 15: Void Hex
Action: Free ReflexPower: 3
Passive: When a creature rolls a 1 around the Voidmaster, he may steal 1 mana from the creature, this ability may only activate once per round.
Active: The Voidmaster may swap any 6s made on a roll with a roll of 1.
Voidmaster 16: Perfect Essence
Action: PrimaryPower: 4
Passive: When the Voidmaster Gains, Restores, or Transfers Essence to a target, he restores 1 (additional) essence to himself. Active: Restore 3d6 Essence to Target within 30'. The Voidmaster may apply one other Voidmaster ability to this roll without expending mana or an action, this modification may only affect the Target and / or the Voidmaster.
Voidmaster 17:Blessing of the Mystic
Action: PrimaryPower: 4
The Voidmaster may swap the same Attributes of Two Targets. Unwilling Targets must make a Willpower Save to avoid this effect.
Voidmaster 18: Shunt
Action: PrimaryPower: 4
The Voidmaster may swap the locations of any two targets. Unwilling Targets must make a Willpower Save to avoid this effect.
Voidmaster 19: Essence Swap
Action: PrimaryPower: 4
The Voidmaster may swap two of the same essence between two willing creatures within 30'.
Voidmaster 20: Rally
Action: PrimaryPower: 4
The Voidmaster grants any Target an Immediate Primary Action.
Voidmaster 21: Mana Flux
Action: Primary:Power: 5
The Voidmaster Steals 5d6 Mana from Target, the target must succeed on a Willpower Save to avoid this Effect. The Voidmaster may add any other Voidmaster Abilities known to this effect as long as they either affect the Target itself, or apply to both the Voidmaster and a Target.
Voidmaster 22: Divine Curse
Action: PrimaryPower: 5
The Voidmaster may swap any two attributes between any two targets. Unwilling Targets must make a Willpower Save to avoid this effect.
Voidmaster 23: Essence Battery
Action: PrimaryPower: 5
The Voidmaster may swap the Essences of a Willing Target.
Voidmaster 24: Spell Steal
Action: PrimaryPower: 5
The Voidmaster may steal a spell from a Target, allowing the voidmaster to cast it once, and barring the Target from casting that spell until the Voidmaster next casts it.
Voidmaster 25: Lock Soul
Action: PrimaryPower: 5
The Voidmaster causes a Target's Wounds to become recorded, after one minute this Target's Wounds return to this recorded value. This effect ends immediately if the Target's mana is reduced to zero or lower.
On Class: