Rage

Rage
1.) The character treats all fear effects as though they are one step lower.
2.) The character can enrage himself for a number of minutes per day equal 1 + mastery count. While enraged the character becomes immune to fear effects, has his mastery count added to his strength and constitution scores and his strength and constitution Maximums. Using rage consumes a Secondary Action each round, but is not associated with the concentration skill.
3.) While enraged the character’s threat range increases by 1 and he gains fast healing 1/r.
4.) The character heals 1 wound when he critically wounds an enemy.
5.) The character gains 2 to their strength and constitution scores and his strength maximum.