Oracle

Oracles are loremasters and preservers, they are the scholars and guardians of ancient knowledge that seek to preserve the ancient, arcane traditions of the past. The oracle is one who wields divine knowledge to create a unique outlook on the world, a world in which the oracle is a divine mouthpiece.

Class Features:

Divine Regeneration:

Spells and Effects created by the Oracle that cause a creature to heal or regenerate at least 1 wound cause the creature to be healed for 1 wound on the following round. Divine Regeneration cannot activate Divine Regeneration.

Class Abilities

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Oracle 16: Way of the Phoenix

Action: Secondary
Power: Powerful
 

Passive: The Oracle gains 1 spell mastery in the Regeneration spell.

Active: A Fire Spell cast in conjunction with this ability may instead heal a number of targets up to the Oracle's Acuity Modifier. The Oracle may choose which targets are affected with damage and healing.

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Oracle 21: Penumbra

Action: Primary
Power: Wicked
 

Passive:The Oracle may cast any spell with a Holy or Unholy tag as either Holy or Unholy, dealing associated damage, and applying associated effects to creatures affected by the spell.

Active:The Oracle may cast each a spell with a holy and a spell with an unholy take as a primary action. The primary spell is unaffected, but the secondary spell is paid for using this ability, and cannot have a mana cast higher than 25MP.

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