Guiding Spirit

Guiding Spirit
1.) The character may reroll a failed roll made by a target a number of times per day equal to his acuity modifier +1
2.) The character always knows just the right place to go, or person to meet.
3.) The character's movement is never obstructed or impeded by terrain.
4.) The character gains access to the true strike spell, and gains 1 mastery in it. If the character already has access to, or gains access to it through spellcasting, he gains 1 additional mastery.
5.) The character's acuity and will scores and maximums are increased by 2.