Evoker
Evoker
1.) The character’s spells deal damage as though their target’s DR is 2 points lower (min 0.)
2.) The character can change any spell’s elements at will.
3.) The character may select a second element for a spell once per day.
4.) The character may once per day inflict maximum damage with a spell. When he chooses to do this, he rolls the dice but suffers the difference between the maximum damage and the damage rolled. He must choose to do this before the dice are rolled.
5.) The character’s maximum intellect, acuity, and will saves are increased by 1. The character gains 2 points to be distributed between these attributes.
1.) The character’s spells deal damage as though their target’s DR is 2 points lower (min 0.)
2.) The character can change any spell’s elements at will.
3.) The character may select a second element for a spell once per day.
4.) The character may once per day inflict maximum damage with a spell. When he chooses to do this, he rolls the dice but suffers the difference between the maximum damage and the damage rolled. He must choose to do this before the dice are rolled.
5.) The character’s maximum intellect, acuity, and will saves are increased by 1. The character gains 2 points to be distributed between these attributes.