Battle Mage
Battle Mage
1.) The Character no longer needs to use somatic components to cast a spell.
2.) The Character can enchant a weapon with a spell he knows. It casts this spell each round it is swung, and the spell cannot be altered in any way once the enchantment is cast. E.g. a weapon enchanted with a fireball cannot negate damage to a square unless the original spell negated damage to that specific square. The Weapon consumes the character’s mana when it is enchanted, and such an enchantment stays in place for up to 1 day.
3.) The character may spend the physical actions required to cast a spell performing other actions. The character must still perform the required actions to complete the spell.
4.) This character gains a +5 bonus to concentration and toughness saves.
5.) The character’s maximum intellect, acuity, and will scores are increased by 1. The character gains one point in one of these attributes.
1.) The Character no longer needs to use somatic components to cast a spell.
2.) The Character can enchant a weapon with a spell he knows. It casts this spell each round it is swung, and the spell cannot be altered in any way once the enchantment is cast. E.g. a weapon enchanted with a fireball cannot negate damage to a square unless the original spell negated damage to that specific square. The Weapon consumes the character’s mana when it is enchanted, and such an enchantment stays in place for up to 1 day.
3.) The character may spend the physical actions required to cast a spell performing other actions. The character must still perform the required actions to complete the spell.
4.) This character gains a +5 bonus to concentration and toughness saves.
5.) The character’s maximum intellect, acuity, and will scores are increased by 1. The character gains one point in one of these attributes.