Xeal's Voltaic Ward
A protective field of cracking energy surround you. While the ward is active, you gain resistance to lightning damage, and the first time a creature hits you with an attack each turn, they must make a Constitution saving throw, taking 3d8 lightning damage on a failure, or half as much on a success. A creature grappling or grappled by you takes this damage at the start of each of their turns, making their saving throw as normal.
As an action, you can discharge this ward, sending out a burst of electricity. Each creature of your choice within 20 feet of you must make a Dexterity saving throw, taking 5d8 lightning damage on a failure, or half as much on a success. The spell then ends.
At Higher Levels. When you cast this spell using a higher level spell slot, increase the damage by 1d8 for each spell level above its base level.
This is a rare option
This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.
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