Xeal's Living Storm

Source: Elaris — Spells of Legend
Harnessing the raw power of the storm, you transform into a being of pure electricity, coursing with crackling lightning. While in this form, you gain the following benefits:  
  • Storm Incarnate: Your body becomes intangible, composed of living electricity. You gain resistance to all damage except psychic, force, negative energy, and positive energy, and you gain immunity to lightning and poison damage. You can move through creatures and objects as though they were difficult terrain, but you take 2d10 force damage if you end your turn inside a solid object and you are shunted to the nearest unoccupied space.
  • Storm Dash: You may use a bonus action to teleport up to 60 feet, appearing in a flash of lightning. Each creature within 10 feet of your new location must make a Dexterity saving throw, taking 4d8 lightning damage on a failure, or half as much on a success.
  • Arc Surge: When you cast an Electricity spell that targets a single creature, you may cause it to chain to an additional target within 30 feet of the original target. The second target takes half as much damage as the original target, and is entitled to the same saving throw as the original target. If the spell requires an attack roll, you must make an attack roll against the second target.
  • Overcharge: Once per turn, when you deal damage to a creature with an Electricity spell, you can force one target of that spell to make a Constitution saving throw, being stunned until the end of their next turn on a failure as their body seizes from the electric overload. A creature that is resistant to lightning damage has advantage on this saving throw.
  • Storm’s Wrath: When a creature within 10 feet of you hits you with a melee weapon attack using a metal weapon, that creature must make a Constitution saving throw, taking 4d8 lightning damage on a failure, or half as much on a success.
  • At Higher Levels. When you cast this spell using a spell slot of 9th level, the spell’s duration changes to 1 Minute, and the teleport distance of Storm Dash increases to 90 feet.

    This is a rare option

    This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

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    Spell Descriptors
    Electricity
    2nd Edition
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    3.5th Edition
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    4th Edition

     
    5th Edition
    Level
    Wizard 8
    Casting Time
    1 Action
    Range
    Self
    Components
    V, S, M (A shard of glass formed from a lightning strike, and a diamond worth at least 100 gp which is consumed by the spell)
    Duration
    Concentration; Up to 1 Minute

     
    Pathfinder 2e
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