Water Walk

This spell grants the ability to move across any liquid surface – such as water, acid, mud, snow, quicksand, or lava – as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures you can see within range gain this ability for the duration.   If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.

This is a rare option

This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

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Spell Descriptors
Water
2nd Edition
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3.5th Edition
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4th Edition

 
5th Edition
Level
Cleric 3, Druid 3, Sorcerer 3
Casting Time
1 Action (Ritual)
Range
30 Feet
Components
V, S, M (A piece of cork)
Duration
1 Hour

 
Pathfinder 2e
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Defense
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