Ulixen's Darkspire
You manifest a spinal column made from ethereal gravebone, forming a barrier around yourself in a 30-foot wide, 40-foot tall Cylinder. Undead that move through the walls of the Cylinder for the first time each turn must make a Charisma saving throw, taking 2d4 positive energy damage. This spine hums with power, shielding creatures within it from the grasp of death. Creatures within this Cylinder gain the following benefits:
Creatures gain resistance to necrotic damage and negative energy damage, and have advantage on death saving throws.
A creature reduced to 0 hit points within the Cylinder instead have the damage absorbed by the Darkspire, falling to 1 hit points instead. This effect can trigger a number of times equal to your spellcasting modifier. Once all uses of this effect have been used, the spell ends.
Negative energy used within the area instead converts to positive energy, healing living creatures and harming undead. This extends to any sort of healing that relies on negative energy, such as the regeneration of a Vampire.
If you maintain concentration for the full duration, you can choose to collapse the Darkspire, sending the remaining energy into a fallen creature within its area. Select one creature within the Darkspire that died within the past minute—that creature returns to life at 1 hit point so long as their soul is able and willing to return. This has no effect on a creature that died of old age, whose body has been completely destroyed, or that was Undead prior to being killed.
If you maintain concentration for the full duration, you can choose to collapse the Darkspire, sending the remaining energy into a fallen creature within its area. Select one creature within the Darkspire that died within the past minute—that creature returns to life at 1 hit point so long as their soul is able and willing to return. This has no effect on a creature that died of old age, whose body has been completely destroyed, or that was Undead prior to being killed.
This is a rare option
This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.
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2nd Edition
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3.5th Edition
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4th Edition
5th Edition
Level
Wizard 7
Casting Time
1 Action
Range
Self
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V, S, M (A blackened vertebra from a creature that died willingly for another)
Duration
Concentration; Up to 1 Minute
Pathfinder 2e
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