Time erodes all things, yet it is the only constant every being must obey. The Truthseekers who walk the path of Time study the flow of all things—birth and decay, growth and withering, movement and stillness. To them, time is not simply a passage, but a force that shapes destiny, corrodes lies, and reveals truth through patience and inevitability. The greatest among them can accelerate seconds into lifetimes or halt a moment with terrifying precision.
These Truthseekers see every action as a ripple across time’s hold. While others seek to control events, the Truth of Time teaches that to understand time is to surrender control—to guide, not to dominate. Patience is their blade; inevitability, their shield. Even the gods must bend to time in the end, and so too will all falsehoods unravel.
Truth-Bound Powers
1st-Level Truthseeker (Truth of Time) Feature
Truthseeker Level | Power Learned |
1st | {1st-Order Power}, {2nd-Order Power} |
5th | {3rd-Order Power} |
9th | {4th-Order Power} |
13th | {5th-Order Power} |
17th | {6th-Order Power} |
Unyielding Current
1st-Level Truthseeker (Truth of Time) Feature
You can sense temporal disturbances and weak points in the continuity of the present. You gain proficiency in Insight and History, and you can use Insight in place of Initiative rolls, reading the tempo of battle rather than merely reacting to it.
Additionally, you may choose to subtly bend time's current around yourself. When you roll initiative, you may grant yourself or one creature within 30 feet a bonus equal to your Wisdom modifier (minimum +1). You can use this feature a number of times equal to your Truthseeker Power Reservoir, regaining all uses after a long rest.
Temporal Lag
6th-Level Truthseeker (Truth of Time) Feature
Your manipulation of temporal inertia allows you to slow your enemies’ reactions. Once per turn when you hit a creature with a Truthseeker power, you can impose Temporal Lag until the start of your next turn as a reaction. While affected, the creature subtracts 1d4 from its next attack roll or saving throw, and its movement speed is halved.
At 14th level, this penalty increases to 1d6.
Borrowed Time
10th-Level Truthseeker (Truth of Time) Feature
You can delay harm by tampering with your own timestream. As a reaction to taking damage, you may delay it, causing the damage to take effect at the end of your next turn instead. While delayed, you gain resistance to that damage type and can choose to heal up to your Wisdom modifier (minimum 1) in hit points at the start of your next turn.
Once you use this feature, you can't use it again until you complete a short or long rest unless you make a Manifestation Test with a Score of 4. You can have only a single source of damage delayed at a time.
Master of the Falling Sands
14th-Level Truthseeker (Truth of Time) Feature
You may command the battlefield with a perfect sense of unfolding moments. As a bonus action, you can enter a state of distorted time for 1 minute. While in this stance:
- You may take two reactions and two bonus actions per round instead of one. Whenever you use your second bonus action each turn, you take 1d6 force damage, which is unaffected by vulnerability, resistance, or immunity.
- When a creature you can see within 30 feet of you uses its reaction, you can attempt a Manifestation Test with a Score of 3. On a success, you gain 1 Strain and the effects of the reaction are delayed until the start of the target's next turn. If the reaction is no longer applicable, such as an Attack of Opportunity, the creature uses its reaction with no effect.
Once you use this feature, you cannot do so again until you finish a long rest, unless you make a Manifestation Test with a score of 5.
Non-Dominant Truth Effect
You can use your Wisdom modifier in place of your Dexterity or Intelligence modifiers to determine your Initiative modifier.
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