Travel Domain

The Travel Domain emerges as a domain infused with the essence of exploration and movement. It is bestowed by deities who preside over travel, journey, and the boundless horizons that beckon adventurers and wanderers alike. This domain finds particular favor among the adventurous Cetandari humans, known for their nomadic spirit.   Clerics who embrace the Travel Domain are wanderers at heart, driven by an insatiable thirst for exploration and a profound connection to the roads and trails of the world. They are the footloose pilgrims and intrepid explorers, guided by a faith that is deeply rooted in the ever-changing landscapes they traverse.   These clerics are the ambassadors of the open road, the keepers of wayfarers’ tales, and the protectors of those who journey through the wild and unknown. They wield the divine blessings of their travel deities with the intent of ensuring safe passage and the discovery of new horizons. Their faith manifests in the form of guidance, protection, and swift movement.   The divine powers at their disposal empower them to become consummate travelers and guides. They may call upon the grace of their deities to ward against hazards, navigate through treacherous terrain, or offer solace to weary travelers. Their sacred mission often leads them to untrodden paths, forgotten ruins, and distant horizons, where they act as beacons of hope and safety.

Domain Spells

1st-Level Cleric (Travel Domain) Feature   You gain the following spells at the listed cleric levels as domain spells.  
Cleric LevelSpells
1stComprehend Languages, Longstrider
3rdFind Steed, Locate Object
5thFly, Phantom Steed
7thDimension Door, Find Greater Steed
9thPasswall, Teleportation Circle

Blessing of the Traveler

1st-Level Cleric (Travel Domain) Feature   You learn the friends cantrip, which counts as a Cleric cantrip for you, but doesn’t count against the number of cantrips known. In addition, you gain proficiency in the Survival skill.

Unstoppable Journey

1st-Level Cleric (Travel Domain) Feature   As an action, you gain the effects of the freedom of movement spell for a number of rounds equal to your Cleric Power Reservoir.   You can use this feature a number of times equal to your Cleric Power Reservoir, regaining all expended uses when you finish a long rest.

Channel Divinity: The Road Less Traveled

2nd-Level Cleric (Travel Domain) Feature   As an action, you hold your holy symbol which glows, imbuing you with divine strength. For 1 minute, or until you are incapacitated, your movement speed increases by 20 feet, then you gain a climb and swim speed equal to your movement speed. During this time, you ignore nonmagical difficult terrain and you are immune to the damage from terrain-based hazards, such as thorns (including those from the spike growth spell), but not from natural hazards such as the heat of fire or lava.

Quick Travels

6th-Level Cleric (Travel Domain) Feature   Whenever you use your Unstoppable Journey feature, you gain the effects of the Dash and Disengage actions until the end of your turn.

Potent Spellcasting

8th-Level Cleric (Travel Domain) Feature   You add your Wisdom modifier to the damage roll of any cleric cantrip you cast.

Boon of the Traveler

17th-Level Cleric (Travel Domain) Feature   You have a fly speed of 30 feet and can hover while not indoors.

Deities of the Travel Domain


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