You have honed your skills in the larcenous arts. While not all Thieves are criminals, most find employ as burglars, bandits, cutpurses, and treasure hunters. Your set of skills grants you increased agility and stealth, but also abilities that are helpful for delving into dangerous ruins and using ancient artifacts.
Nimble
3rd-level Rogue (Thief) Feature
You gain a climbing speed equal to your walking speed, and you are able to climb difficult and sheer surfaces at half your normal speed without making an ability check.
You can also use your Dexterity score, in place of your Strength, when you calculate your long or high jump distance.
Quick Fingers
3rd-level Rogue (Thief) Feature
You are masterful at pilfering pockets, especially when your mark has its guard down. When you add your Sneak Attack bonus to a melee attack, you can reduce the bonus damage by 1d6 to attempt to steal an object from your target. Make a Dexterity (Sleight of Hand) check contested by the target's Wisdom (Perception) check. On a success, you remove one object of your choice from the target's pockets, bag, pouch, belt, or one object it has on its person that it is not holding or wearing.
Finally, you can use a bonus action on your turn to make a Dexterity (Sleight of Hand) check or to use a set of tools.
Thief Exploits
3rd-level Rogue (Thief) Feature
You learn certain Exploits at the Rogue levels noted in the table below. These don't count against your total number of Exploits Known and can't be switched upon gaining a level.
Rogue Level | Exploit |
3rd | lightstep, modify device |
5th | dirty hit, survey dungeon |
9th | forgotten knowledge |
Supreme Sneak
7th-level Rogue (Thief) Feature
You have advantage on Dexterity (Stealth) checks while moving at half your speed, and you can attempt to Hide even when you are only lightly obscured.
Also, when you hit a target with an attack that adds your Sneak Attack bonus, you can use Cunning Strike to reduce the bonus by 1d6 to take the Hide action before the end of your turn, no action required.
Treasure Lore
7th-level Rogue (Thief) Feature
You have a knack for uncovering useful information and lost lore. Whenever you make an ability check to gather lore, investigate the inner workings, or assess the value of a magic item, treasure, or trap, you gain a bonus to the roll equal to one roll of your Exploit Die.
Finally, you can use the Use an Object action to activate a magic item or use a spell scroll or potion.
Use Magic Device
13th-level Rogue (Thief) Feature
You have learned enough about the inner workings of magic objects that you can improvise the use of any item even when it is not intended for you. You ignore all alignment, class, race, creature type and subtype, and level requirements for the use of magic items, spell scrolls, and potions.
Quick Reflexes
17th-level Rogue (Thief) Feature
The time you've spent pilfering pockets and treasures has honed your reflexes to near-supernatural heights.
You gain an additional bonus action that you can take on each of your turns, though, it can only be used to take one of the actions from your Cunning Action.
If you do not use this additional bonus action, you instead gain one additional reaction that you can use before the start of your next turn. A single effect can only trigger one reaction.
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