Summon Animal

Source: Tasha's Cauldron of Everything
You call forth a bestial spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Bestial Spirit stat block. When you cast the spell, choose an environment: Air, Land, or Water. The creature resembles an animal of your choice that is native to the chosen environment, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.   The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.   At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, use the higher level where the spell’s level appears in the stat block.  

Bestial Spirit

Bestial Spirit CR: —

Small animal, matches your alignment
Armor Class: 11 + level of the spell (natural armor)
Hit Points: 20 (Air) or 30 (Land and Water) + 5 for each spell level above 2nd
Speed: 30 ft , fly: 60 (Air only) ft , swim: 30 (Water only) ft , climb: 30 (Land only) ft

STR

18 +4

DEX

11 +0

CON

16 +3

INT

4 -3

WIS

14 +2

CHA

5 -3

Senses: Low-Light vision, passive Perception 12
Languages: understands the languages you speak
Challenge Rating: — ( — XP)
Proficiency Bonus: equals your bonus

Flyby (Air Only). The spirit treats all movement while flying as though it were shifting.   Pack Tactics (Land and Water Only). The spirit has advantage on an attack roll against a creature if at least one of the spirit’s allies is within 5 feet of the creature and the ally isn’t incapacitated.   Water Breathing (Water Only). The spirit can breathe only underwater.

Actions

Multiattack. The spirit makes a number of attacks equal to half this spell’s level (rounded down).   Maul. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 4 + the spell’s level piercing damage.

This is a rare option

This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

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2nd Edition
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3.5th Edition
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4th Edition

 
5th Edition
Level
Bard 2, Sorcerer 2, Warlock 2, Wizard 2
Casting Time
1 Action
Range
90 Feet
Components
V, S, M (A feather, tuft of fur, and fish tail inside a gilded acorn worth at least 200 gp)
Duration
Concentration; Up to 1 Hour

 
Pathfinder 2e
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