Slime Domain

The Slime Domain emerges as a peculiar and unsettling realm, shaped by the influence of deities and demon lords who hold dominion over the mysterious and amorphous forces of mold, slime, and ooze. These enigmatic beings are patrons of the creatures that thrive in the hidden depths of the world, creatures that embody the uncanny and the grotesque.   Clerics who are chosen to serve the Slime Domain are as diverse and enigmatic as the viscous entities they revere. They are drawn from a wide array of races and backgrounds, united by a shared devotion to the unsettling and transformative powers that govern this domain. They are the custodians of the hidden and often misunderstood aspects of the natural world, stewards of the secrets that lie beneath the surface.   These clerics are the intermediaries between their deities and the strange and otherworldly creatures that populate the dark and damp corners of existence. Their faith is a dance with the unknown, a communion with the amorphous and the ever-evolving. They wield the peculiar blessings of their patrons, forging connections with the entities that are typically shunned or feared.

Domain Spells

1st-Level Cleric (Slime Domain) Feature   You gain the following spells at the listed cleric levels as domain spells.  
Cleric LevelSpells
1stEnsnaring Strike, Grease
3rdAcid Arrow, Web
5thDispel Magic, Protection from Energy
7thBlack Tentacles, Vitriolic Sphere
9thCloudkill, Transmute Rock

Acidic Touch

1st-Level Cleric (Slime Domain) Feature   You can make a special melee weapon attack while not holding anything in your hand. This counts as a natural weapon. On a hit, you deal 1d6 acid damage.

Unarmored Defense

1st-Level Cleric (Slime Domain) Feature   While you are wearing no armor, your AC equals 10 + your Dexterity modifier + your Constitution modifier. You can wield a shield and still gain these benefits.

Channel Divinity: Rebuke Oozes

2nd-Level Cleric (Slime Domain) Feature   As an action, you present your holy or unholy symbol and speak a prayer commanding oozes. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is rebuked for 1 minute or until it takes any damage from you or your companions. A creature whose CR is higher than your cleric level is immune to this effect.   A rebuked creature must spend its turns following your direct orders, which you can give as a bonus action to any number of rebuked undead under your control. The same command must be given to each. An undead with an Intelligence score of 6 or higher ends this effect immediately if it is issued a suicidal command.

Slime Form

6th-Level Cleric (Slime Domain) Feature   Your body has become more ooze-like and potent. You can move through a space as narrow as 6 inches wide without squeezing so long as you are wearing no armor. Additionally, the damage of your Acidic Touch increases to 1d8, and you gain resistance to acid damage.

Divine Strikes

8th-Level Cleric (Slime Domain) Feature   Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 acid damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Essence of Ooze

17th-Level Cleric (Slime Domain) Feature   You gain immunity to acid damage, as well as immunity to the Blinded, Exhaustion, and Prone conditions, and you gain Blindsight to a range of 60 feet. Additionally, using your Slime Form trait, you can move through a space as narrow as 1 inch wide without squeezing.

Deities of the Slime Domain


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