Searing Smite

5th Edition
The next time you hit a creature with a melee weapon attack during the spell’s duration, your weapon flares with white-hot intensity, and the attack deals an extra 1d6 fire damage to the target and causes the target to ignite in flames. At the start of each of its turns until the spell ends, the target must make a Constitution saving throw. On a failed save, it takes 1d6 fire damage. On a successful save, the spell ends. If the target or a creature within 5 feet of it uses an action to put out the flames, or if some other effect douses the flames (such as the target being submerged in water), the spell ends.   At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the initial extra damage dealt by the attack increases by 1d6 for each slot.
 

This is a rare option

This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

This is a stub

This article will be expanded upon in the future

This is a
Good Article
Spell Descriptors
Fire
2nd Edition
School
Evocation
Level
ANSWER
Range
ANSWER
Save
ANSWER
Duration
ANSWER
Components
V
AoE
ANSWER
Casting Time

 
5th Edition
School
Evocation
Level
Paladin 1, Forge Domain 1
Casting Time
1 Bonus Action
Range
Self
Components
V
Duration
Concentration, Up to 1 Minute

 
Pathfinder 2e
School
Evocation
Tags
ANSWER
Traditions
ANSWER
Cast
Range
Self
Defense
ANSWER