Read Magic
Effect
2nd Edition
3.5th Edition
5th Edition
By means of a read magic spell, the wizard is able to read magical inscriptions on objects—books, scrolls, weapons, and the like—that would otherwise be totally unintelligible. (The personal books of the wizard, and works already magically read, are intelligible.) This deciphering does not normally invoke the magic contained in the writing, although it may do so in the case of a cursed scroll. Furthermore, once the spell is cast and the wizard has read the magical inscription, he is thereafter able to read that particular writing without recourse to the use of the read magic spell. The duration of the spell is two rounds per level of experience of the spellcaster; the wizard can read one page or its equivalent per round.
By means of this spell, the caster is able to read magical inscriptions on objects—books, scrolls, weapons, and the like—that would otherwise be totally unintelligible. This deciphering does not normally invoke the magic contained in the writing, although it may do so in the case of a cursed scroll. Once this spell has been cast and the caster has decoded a particular inscription, he or she is thereafter able to read that particular writing without this spell. You can read one full page or its equivalent per round.
By means of this spell, the caster is able to read magical inscriptions on objects—books, scrolls, weapons, and the like—that would otherwise be totally unintelligible. This deciphering does not normally invoke the magic contained in the writing, although it may do so in the case of a cursed scroll. Once this spell has been cast and the caster has decoded a particular inscription, he or she is thereafter able to read that particular writing without this spell. You can read one full page or its equivalent per round.
This is a rare option
This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.
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2nd Edition
Level
1
School
Divination (Universal)
Range
0
Save
None
Duration
2 rounds/level
Components
V, S, M (The wizard must have a clear crystal or mineral prism, which is not expended, to cast the spell.)
AoE
Special
Casting Time
1 round
3.5th Edition
Level
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Components
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Range
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Effect
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Duration
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Saving Throw
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Spell Resistance
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4th Edition
5th Edition
Pathfinder 2e
Tags
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Traditions
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Cast
Range
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Defense
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