Rat Catcher

You made a living crawling through the filth of the world, rooting out vermin where others dared not tread. Whether hunting disease-ridden rats in the alleys of a city, exterminating pests in noble estates, or delving into the sewers to face something far worse, you learned to thrive in the dark and the squalid. Your work was unpleasant, but necessary—few people appreciated your efforts, but fewer still were willing to do what you did.   The life of a Rat Catcher is one of patience, resilience, and caution. You learned to track creatures through their nests, recognize signs of infestation, and wield simple tools with deadly efficiency. But not all rats are simple beasts—sometimes, the vermin walk on two legs, and sometimes, the things lurking in the depths are far more terrifying than mere rodents. Whether you left this life behind or still cling to it, your skills remain invaluable in a world filled with hidden dangers.

Urban Tracker

You have an innate sense for navigating tight, underground, and urban spaces. You can always find your way through sewer systems, alleyways, and hidden tunnels, and you are skilled at moving unnoticed through such places. Additionally, you can quickly determine whether a location has been recently inhabited by vermin—or by something worse.

Suggested Characteristics

Rat Catchers are accustomed to being overlooked and underappreciated. Some take pride in their work, knowing they serve an important role, while others grow resentful of those who turn their noses up at them. Many have an unshakable sense of practicality, knowing that survival is often a matter of wit and endurance. Some are hardened by years spent in the depths, while others find humor in their grim work.  

Personality Traits

d8Personality Trait
1I am always scanning for small movements—I don’t like surprises.
2I have a grim sense of humor about my work—it helps me cope.
3I talk to my traps and tools as if they were old friends.
4I take pride in my work—others may sneer, but they rely on me.
5I’m always chewing on something—old habits die hard.
6I know all the shortcuts and back alleys of any city I visit.
7I despise filth and disorder, and I am constantly cleaning.
8I have an odd fondness for rats—I understand them better than people.

Ideals

d6Ideal
1Diligence. No job is too small if it helps people. (Good)
2Survival. Do what you must to get by—no one else will help. (Neutral)
3Cunning. The best hunters never let their prey know they are being stalked. (Any)
4Profit. If people want my services, they better pay well. (Neutral)
5Order. Filth, corruption, and pests—everything needs to be cleaned up. (Lawful)
6Revenge. People laughed at me, but they won’t be laughing when I’m the last one standing. (Evil)
 

Bonds

d6Bond
1A disease outbreak claimed my family, and I hunt the creatures that spread it.
2I once uncovered something horrifying in the sewers, and I fear it still lurks below.
3I worked for someone who actually valued my skills—I still owe them my loyalty.
4A gang of criminals used the tunnels I patrolled, and I intend to shut them down.
5I raised an orphaned rat that is still my closest companion.
6I lost a fellow rat catcher in the tunnels, and I must learn what happened to them.

Flaws

d6Flaw
1I am distrustful of those who live in luxury—they have never known real work.
2I am quick to anger when people look down on me or my work.
3I have little patience for people who can’t handle dirty jobs.
4I hoard strange trinkets I find in the sewers, even when I don’t need them.
5I have an unhealthy paranoia that something is following me, always.
6I tend to talk to rats more than I talk to people.

This is a rare option

This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

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Skill Proficiencies
Choose two from Stealth, Perception, Survival, and Investigation.
Tool Proficiencies
Poisoner's Kit.
Languages
One language of your choice.
Equipment
A small set of animal traps, a well-worn club or short sword, a ratty hooded cloak, a vial of scented oil to mask bad smells, and a pouch containing 10 gp.
Ability Score Adjustment
Your choice of your Dexterity, Wisdom, or Constitution scores increase by 1.

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