Minute Meteors

You create six tiny meteors in your space. They float in the air and orbit you for the spell’s duration. When you cast the spell — and as a bonus action on each of your turns thereafter — you can expend one or two of the meteors, sending them streaking toward a point or points you choose within 120 feet of you. Once a meteor reaches its destination or impacts against a solid surface, the meteor explodes. Each creature within 5 feet of the point where the meteor explodes must make a Dexterity saving throw. A creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.   At Higher Levels. When you cast this spell using a higher level spell slot, the number of meteors created increases by two for each spell level above its base level.

This is a rare option

This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

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Spell Descriptors
Fire
2nd Edition
Level
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School
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Range
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Save
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Duration
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Components
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AoE
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Casting Time
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3.5th Edition
Level
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Components
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Effect
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Saving Throw
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Spell Resistance
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4th Edition

 
5th Edition
Level
Bard 3, Sorcerer 3
Casting Time
1 Action
Range
Self
Components
V, S, M (Niter, sulfur, and pine tar formed into a bead)
Duration
Concentration; Up to 10 Minutes

 
Pathfinder 2e
Tags
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Traditions
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Cast
Range
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Defense
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