Mass Polymorph

5th Edition
You transform up to ten creatures of your choice that you can see within range. An unwilling target must succeed on a Wisdom Saving Throw to resist the transformation. An unwilling Shapechanger automatically succeeds on the Save.   Each target assumes an Animal form of your choice, and you can choose the same form or different ones for each target. The new form can be any animal you have seen whose Challenge Rating is equal to or less than the target’s (or half the target’s Level, if the target doesn’t have a Challenge Rating). The target’s game statistics, including mental Ability Scores, are replaced by the statistics of the chosen Animal, but the target retains its Hit Points, Alignment, and personality.   Each target gains a number of Temporary Hit Points equal to the hit points of its new form. These Temporary Hit Points can’t be replaced by Temporary Hit Points from another source. A target reverts to its normal form when it has no more Temporary Hit Points or it dies. If the spell ends before then, the creature loses all its Temporary Hit Points and reverts to its normal form.   The creature is limited in the actions it can perform by the nature of its new form. It can’t speak, cast spells, or do anything else that requires hands or speech. The target’s gear melds into the new form.   The target can’t activate, use, wield, or otherwise benefit from any of its equipment.
 

This is a rare option

This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

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Good Article
2nd Edition
School
Alteration
Level
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Range
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Save
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Duration
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Components
V, S, M (A caterpillar cocoon)
AoE
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Casting Time

 
5th Edition
School
Alteration
Level
Sorcerer 9, Wizard 9
Casting Time
1 Action
Range
120 Feet
Components
V, S, M (A caterpillar cocoon)
Duration
Concentration, Up to 1 Hour

 
Pathfinder 2e
School
Alteration
Tags
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Traditions
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Cast
Range
120 Feet
Defense
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