Locksmith

You have spent years mastering the art of locks, whether crafting intricate mechanisms, securing valuables, or finding ways to bypass barriers. Perhaps you were a respected artisan, designing vaults and strongboxes for nobles and merchants, or maybe your skills were put to use in the shadows, cracking safes and picking locks with practiced ease. Either way, you understand that security is an illusion—there is always a way in or out for those with the right knowledge.   Though you may have left your trade behind, your expertise remains invaluable. You know how to assess the quality of locks and traps at a glance, and you understand the minds of those who seek to protect what is theirs. Whether you use your talents to build, to break, or to deceive, you are always aware of one truth: nothing is truly safe.

Master of Locks

You can easily identify the craftsmanship and complexity of any lock, recognizing weak points or flaws with a glance. You can always find work as a locksmith, security consultant, or trapmaker, and you often know where to acquire or commission high-quality tools of the trade. Additionally, given time and the proper tools, you can attempt to disable or reinforce a lock, trap, or similar mechanism without requiring a check in non-stressful situations.

Suggested Characteristics

Locksmiths are patient, meticulous, and highly detail-oriented. Many take pride in their work, viewing each lock as a puzzle to be solved. Some believe in security and order, while others see all barriers as challenges waiting to be overcome. Regardless of their moral compass, locksmiths tend to be highly adaptable thinkers, always considering how things are built and how they can be undone.  

Personality Traits

d8Personality Trait
1I have an obsessive need to tinker with locks, even when I shouldn’t.
2I respect a well-made lock the way others admire fine art.
3I think in terms of security—how things are built, how they can be broken.
4I carry my tools everywhere; you never know when you’ll need them.
5I talk in riddles and metaphors, treating everything like a puzzle.
6I believe no lock is perfect, and I must find a way to prove it.
7I am patient and methodical, never rushing a job or a plan.
8I view secrecy as a virtue—some things are better left locked away.

Ideals

d6Ideal
1Order. Security and stability are the foundation of society. (Lawful)
2Curiosity. Every lock is a puzzle, and I must solve them all. (Neutral)
3Freedom. No one should be trapped or denied what they seek. (Chaotic)
4Control. The one who holds the keys holds the power. (Evil)
5Perfection. I strive to create locks that no one can break. (Lawful)
6Secrecy. Some doors should never be opened, no matter the cost. (Any)
 

Bonds

d6Bond
1I once built a vault said to be unbreakable—I fear someone will prove me wrong.
2I stole something valuable from a powerful figure, and now they seek revenge.
3A master locksmith taught me everything I know, and I still owe them a debt.
4A secret organization once employed me to craft their most secure hideouts.
5I lost the key to something important, and I must find it before someone else does.
6I left my old life behind, but my past as a locksmith still follows me.

Flaws

d6Flaw
1I have an unhealthy obsession with locked doors—I must know what’s inside.
2I sometimes test security without thinking, getting into trouble.
3I believe trust is for fools—secrets are meant to be kept.
4I have made enemies by bypassing the wrong lock.
5I sometimes forget that breaking into things is frowned upon.
6I cannot resist a challenge, even when it could cost me dearly.

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Skill Proficiencies
Choose two from Sleight of Hand, Investigation, Perception, and Insight.
Tool Proficiencies
Thieves' tools and one type of artisan’s tools (tinker's tools, smith’s tools, or woodcarver’s tools).
Languages
One language of your choice.
Equipment
A set of fine lockpicks, a magnifying glass, a small set of blueprints for an intricate lock, a set of common clothes, and a pouch containing 15 gp.
Ability Score Adjustment
Your choice of your Dexterity, Intelligence, or Wisdom scores increase by 1.

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