Kinetic Crush
5th Edition
One creature you can see within range is held in your telekinetic grip, and must make a Strength saving throw. On a failed save, the target takes 2d8 force damage and their speed becomes 0 until the start of your next turn. On a success, the target takes half as much damage and their speed isn't reduced.
Increased Order. When you manifest this power, you can increase its order by 1 or more. For each increase of 1, the damage increases by 2d8.
Additionally, you can increase this power's order by 1 or more to move the target is they fail the saving throw. For each increase of 1, you move the creature 10 feet in a direction of your choice, including up, but not beyond the range of this power. A creature moved up begins to fall as soon as that movement ends.
This is a rare option
This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.
This is a stub
This article will be expanded upon in the future
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