Inquisitor

You were once an agent of a powerful religious order, royal court, or secretive faction tasked with rooting out heresy, corruption, and hidden threats. Whether hunting down dangerous cults, exposing political conspiracies, or enforcing divine law, your work required a sharp mind, a steady hand, and an unwavering sense of purpose. To many, you were a righteous seeker of truth; to others, you were a merciless persecutor who saw enemies in every shadow.   Regardless of whether you acted out of faith, duty, or ambition, you have left that life behind—or perhaps it has left you. Maybe you uncovered something you weren’t meant to see, turned against your superiors, or simply became disillusioned with the cause. Even so, your skills in investigation, interrogation, and discernment remain as sharp as ever. But the question remains: do you still seek justice, or has your past made you question what the truth really is?

Eye for Deception

You are trained to see through lies and recognize hidden motives. When interacting with someone, you can usually determine if they are withholding information, though you may not know exactly what they are hiding. Additionally, you are familiar with common codes, hidden messages, and the signs of secret organizations, allowing you to recognize symbols, phrases, or rituals that would go unnoticed by others.

Suggested Characteristics

Inquisitors are defined by their unwavering pursuit of truth—or their obsession with it. Some hold themselves to strict moral codes, while others believe that the ends always justify the means. Many struggle with paranoia, unable to turn off the instincts that once served them well. Some seek redemption for past cruelties, while others remain firm in their beliefs, even if it means standing alone.  

Personality Traits

d8Personality Trait
1I speak with absolute certainty, even when others doubt me.
2I have an unsettling way of looking at people, as if I can see their souls.
3I trust my instincts above all else—even the law.
4I am slow to believe in coincidences; everything has a deeper meaning.
5I never ask a question I don’t already know the answer to.
6I keep meticulous records of everything I learn.
7I find it difficult to turn off my investigative nature, even among friends.
8I speak in riddles and half-truths, forcing others to think deeply.

Ideals

d6Ideal
1Justice. The guilty must be punished, no matter the cost. (Lawful)
2Truth. Lies and secrets only breed corruption—I will uncover them all. (Neutral)
3Faith. My cause is divine, and I serve a higher power. (Lawful)
4Redemption. The goal is not to destroy, but to reform. (Good)
5Control. Knowledge is power, and power must be wielded carefully. (Evil)
6Doubt. I once thought I knew right from wrong, but now I am not sure. (Any)
 

Bonds

d6Bond
1I left behind a fellow inquisitor who still believes in our cause.
2A cult or secret society I once hunted still operates, and I must finish my work.
3I keep an artifact from my old order, though I no longer serve them.
4Someone I investigated was innocent, and I must find a way to make amends.
5A great conspiracy remains unsolved, and I will uncover the truth.
6I have sworn never to let another innocent person suffer injustice.

Flaws

d6Flaw
1I see threats and enemies where none exist.
2I struggle to let things go, obsessing over minor details.
3I believe the ends always justify the means.
4I have trouble trusting people—I assume everyone has a secret.
5I have done terrible things in the name of justice, and I regret them.
6I still believe in my old cause, even if I no longer serve it.

This is a rare option

This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

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Table of Contents

 
Skill Proficiencies
Choose two from Insight, Investigation, Intimidation, and Religion.
Tool Proficiencies
One type of gaming set or one artisan’s tools.
Languages
One language of your choice.
Equipment
A symbol of your former authority (such as an insignia, badge, or holy symbol), a book of records or confessions, a set of common clothes, and a pouch containing 15 gp.
Ability Score Adjustment
Your choice of your Intelligence, Wisdom, or Charisma scores increase by 1.

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