Influence
Effect
5th Edition
Choose one creature within range, then make a Charisma check to influence or entertain that creature, making use of appropriate skills as the GM allows. Touching the mind of the target grants you advantage on the check, which carries no additional supernatural power.
If you fail the check, the creature realizes that you attempted to use psionics to influence his or her mood and becomes hostile toward you. A creature prone to violence might attack you. Another creature might seek retribution in other ways at the GM's discretion, depending on the nature of your interaction with them.
Creature that can't be Charmed are immune to this effect.
This is a rare option
This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.
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This article will be expanded upon in the future
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