Incinerate
Effect
5th Edition
You cause a column of flame filling a 5-foot cube to burst forth from the ground at a point you can see within range. The flame then burns until the end of your next turn. Any creature in the column's space when you manifest the power, or which moves into the column's space for the first time on a turn or ends their turn there, must succeed on a Dexterity saving throw or take 1d6 fire damage. The column ignites flammable objects in the area that aren't being worn or carried.
This power's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
This is a rare option
This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.
This is a stub
This article will be expanded upon in the future
Comments