Hydrobrand

Source: Elaris — Complete Divine
A nonmagical weapon you touch becomes a magic weapon as holy water flows to coat it. Whenever you hit a fiend or undead creature with the weapon, you deal an additional 1d4 positive energy damage. This spell ends if you hit a creature that is neither a fiend nor undead, or if you sheathe or otherwise stop holding the weapon.   At Higher Levels. When you cast this spell using a higher level spell slot, increase the damage by 1d4 for every two spell levels above above its base level.

This is a rare option

This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

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Spell Descriptors
Good, Water
2nd Edition
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School
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Save
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AoE
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Casting Time
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3.5th Edition
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4th Edition

 
5th Edition
Level
Cleric 2, Paladin 2
Casting Time
1 Action
Range
Touch
Components
V, S, M (A drop of holy water)
Duration
1 Hour

 
Pathfinder 2e
Tags
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Traditions
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Cast
Range
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Defense
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