Hemokinesis

Source: Elaris — The First Fang's Legacy

5th Edition
You choose an area of liquid blood that you can see within range and that fits within a 5-foot cube. You cannot affect the blood in a creature unless that creature is dead. You manipulate the blood in one of the following ways.
  • You cause the blood to bubble and froth, creating a strong metallic odor that can be easily smelled out to a range of 120 feet for 1 hour.
  • You cause the blood to form into simple shapes and animate at your direction for 1 hour.
  • You move or otherwise change the flow of the blood up to 5 feet in any direction. This movement doesn't have enough force to cause damage.
  • Alternatively, you can target one Medium or smaller creature that you can see within range and attempt to shove the blood in that creature's body away. That target must make a Constitution saving throw, being moved 5 feet in a direction of your choice on a failed save.   If you cast this spell multiple times, you can have no more than one of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.
     

    This is a rare option

    This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

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    Spell Descriptors
    Blood
    2nd Edition
    Level
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    School
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    Range
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    Save
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    Duration
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    Components
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    AoE
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    Casting Time
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    3.5th Edition
    Level
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    Components
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    Casting Time
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    Range
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    Effect
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    Duration
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    Saving Throw
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    Spell Resistance
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    4th Edition

     
    5th Edition
    Level
    Warlock 0, Wizard 0
    Casting Time
    1 Action
    Range
    30 Feet
    Components
    V, S
    Duration
    Instantaneous or 1 Hour

     
    Pathfinder 2e
    Tags
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    Traditions
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    Cast
    Range
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    Defense
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