Healing Spirit

Effect

5th Edition
You call forth a nature spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range. The spirit looks like a transparent animal or fey (your choice).   Until the spell ends, whenever you or a creature you can see moves into the spirit's space for the first time on a turn or starts its turn there, you can cause the spirit to restore 1d6 hit points to that creature (no action required). The spirit can’t heal constructs or undead.   As a bonus action on your turn, you can move the Spirit up to 30 feet to a space you can see. The spirit can heal a number of times equal to 1 + your spellcasting ability modifier (minimum of twice). After healing that number of times, the spirit disappears.   At Higher Levels. When you cast this spell using a higher level spell slot, the healing increases 1d6 for each spell level above its base level.
 

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This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

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Spell Descriptors
Healing
2nd Edition
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AoE
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3.5th Edition
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4th Edition

 
5th Edition
Level
Druid 2
Casting Time
1 Bonus Action
Range
60 Feet
Components
V, S
Duration
Concentration; Up to 1 Minute

 
Pathfinder 2e
Tags
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Cast
Range
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Defense
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