Guild Enforcer
You were the strong arm of an organization that needed muscle to ensure its rules were followed, debts were paid, and orders were obeyed. Whether working for a merchant guild, a noble syndicate, a criminal enterprise, or a clandestine faction, your job was to make sure no one stepped out of line. Some enforcers acted as bodyguards, defending powerful figures, while others were debt collectors, threats in the night, or the final warning before worse things happened.
Though you may have left your former employers behind, the skills you learned remain useful. You know how to spot those who can be intimidated, how to collect information from reluctant sources, and how to recognize the power structures within an organization. But severing ties isn’t always easy—someone from your past may still hold a favor over you, or there may be those who remember you as the hand that brought them pain.
Silent Authority
Your reputation as an enforcer carries weight, even if your past is not widely known. In any major settlement where organizations hold sway—be they guilds, criminal rings, or noble houses—you can often identify who is in charge and how power flows behind the scenes. Additionally, you have a knack for making people uneasy; commoners and minor officials are often reluctant to interfere with your business unless given a compelling reason.Suggested Characteristics
Guild Enforcers are defined by their unwavering presence, whether as quiet threats or boisterous intimidators. Some enforce rules with strict discipline, while others enjoy the power that comes with their role. Many struggle with the line between duty and cruelty, while others embrace the life of an enforcer with pride.Personality Traits
d8 | Personality Trait |
---|---|
1 | I let my fists do the talking—words are a waste of time. |
2 | I speak in measured tones, making sure my words carry weight. |
3 | I’m never in a hurry—fear works best when given time to settle in. |
4 | I take pride in being professional—violence is just another job. |
5 | I never make threats—I only make promises. |
6 | I am fiercely loyal to those who have earned my trust. |
7 | I have a code of conduct—I may break bones, but I don’t break my word. |
8 | I enjoy the fear in a person’s eyes when they realize they’ve made a mistake. |
Ideals
d8 | Ideal |
---|---|
1 | Loyalty. I may no longer work for them, but I respect those who keep their word. (Lawful) |
2 | Control. Order must be maintained, even if it takes a strong hand. (Lawful) |
3 | Profit. Everyone has a price, and I know how to collect. (Neutral) |
4 | Fear. People do what they’re told when they know what happens if they don’t. (Evil) |
5 | Power. Strength is the only thing that truly matters in this world. (Evil) |
6 | Justice. I may have been an enforcer, but now I make sure power is used right. (Good) |
Bonds
d8 | Bond |
---|---|
1 | I once protected someone important, and I still watch over them from afar. |
2 | I owe a great debt to the person who got me out of the enforcer’s life. |
3 | My old employer still holds something over me—one last job I can’t refuse. |
4 | I have a list of names, people who betrayed my old organization. I intend to cross them off. |
5 | I regret some of the things I did in my past, and I seek redemption. |
6 | There’s one person I failed to protect, and I will never let that happen again. |
Flaws
d8 | Flaw |
---|---|
1 | I still believe that strength is the only thing people respect. |
2 | I have a short temper when people challenge my authority. |
3 | I see weakness as something to be exploited, not protected. |
4 | I don’t trust anyone who isn’t willing to fight for themselves. |
5 | I secretly enjoyed my work too much, and I sometimes miss it. |
6 | I struggle with guilt over the people I hurt in my past. |
This is a rare option
This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.
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This article will be expanded upon in the future
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