Gelbert's Crushing Club

Source: Elaris — Spells of Legend
You form a large club from magical force, grasping it in both hands and swining it. When you cast the spell, you may make a melee spell attack against a creature in range. On a hit, the target takes 6d8 force damage and must make a Strength saving throw, being pushed up to 15 feet away on a failure. You may repeat this attack on each of your turns as an action. If the creature hits a solid object during this push, it takes 1d6 bludgeoning damage for every 10 feet it did not travel.
  If you score a critical hit with this attack, double the distance the creature is pushed.
  At Higher Levels. When you cast this spell using a higher level spell slot, increase the force damage dealt by 1d8 and the distance pushed by 5 feet for each spell level above its base level.

This is a rare option

This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

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Spell Descriptors
Force
2nd Edition
Level
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School
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Range
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Save
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Duration
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Components
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AoE
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Casting Time
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3.5th Edition
Level
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Saving Throw
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Spell Resistance
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4th Edition

 
5th Edition
Level
Wizard 5
Casting Time
1 Action
Range
10 Feet
Components
V, S, M (A branch)
Duration
Concentration; Up to 1 Minute

 
Pathfinder 2e
Tags
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Traditions
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Cast
Range
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Defense
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