Flame Arrow

You touch a quiver containing arrows or bolts. When a target is hit by a ranged weapon attack using a piece of ammunition drawn from the quiver, the target takes an extra 1d6 fire damage. The spell’s magic ends on the piece of ammunition when it hits or misses, and the spell ends when twelve pieces of ammunition have been drawn from the quiver.   At Higher Levels. When you cast this spell using a higher level spell slot, the number of pieces of ammunition you can affect with this spell increases by two for each spell level above its base level.

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This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

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Spell Descriptors
Fire
2nd Edition
Level
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School
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Range
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Save
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Duration
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Components
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AoE
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Casting Time
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3.5th Edition
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Saving Throw
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Spell Resistance
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4th Edition

 
5th Edition
Level
Druid 3, Bard 3, Sorcerer 3, Wizard 3
Casting Time
1 Action
Range
Touch
Components
V, S
Duration
Concentration; Up to 1 Hour

 
Pathfinder 2e
Tags
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Traditions
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Cast
Range
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Defense
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