Fireball

A bright streak flashes from your pointing finger to a point you choose within range then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot radius must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one. The fire spreads around corners. It ignites flammable objects in the area that aren’t being worn or carried.   At Higher Levels. When you cast this spell using a higher level spell slot, increase the damage by 1d6 for each spell level above its base level.

This is a rare option

This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

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Spell Descriptors
Fire
2nd Edition
Level
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School
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Range
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Save
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Duration
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Components
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AoE
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Casting Time
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3.5th Edition
Level
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Effect
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Saving Throw
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Spell Resistance
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4th Edition

 
5th Edition
Level
Bard 3, Sorcerer 3, Wizard 3
Casting Time
1 Action
Range
150 Feet
Components
V, S, M (A tiny ball of bat guano and sulfur)
Duration
Instantaneous

 
Pathfinder 2e
Tags
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Traditions
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Cast
Range
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Defense
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