Fear

You project a phantasmal image of a creature’s worst fears. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become frightened for the duration.   While frightened by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn’t have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature.

This is a rare option

This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

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Table of Contents

 
Spell Descriptors
Fear, Mind-Affecting
2nd Edition
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AoE
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3.5th Edition
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4th Edition

 
5th Edition
Level
Bard 3, Sorcerer 3, Warlock 3, Wizard 3
Casting Time
1 Action
Range
Self (30-foot Cone)
Components
V, S, M (A white feather or the heart of a hen)
Duration
Concentration; Up to 1 Minute

 
Pathfinder 2e
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Cast
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Defense
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