Enervating Smite

The next time you hit a creature with a weapon attack before this spell ends, you leave your foe horribly weakened. The attack deals an extra 1d6 necrotic damage and the target deals half damage with any attack that uses strength or dexterity until the spell ends.   At the end of each of the target’s turns, it may make a Charisma saving throw. On a success, the spell ends.   At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.

This is a rare option

This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

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2nd Edition
Level
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School
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Range
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Save
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Duration
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Components
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AoE
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Casting Time
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3.5th Edition
Level
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Components
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Range
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Effect
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Duration
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Saving Throw
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Spell Resistance
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4th Edition

 
5th Edition
Level
Paladin 2
Casting Time
1 Bonus Action
Range
Self
Components
V
Duration
Concentration; Up to 1 Minute

 
Pathfinder 2e
Tags
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Traditions
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Cast
Range
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Defense
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