Divination Domain

Clerics of the Divination Domain are granted unparalleled insight by their deities, allowing them to glimpse the unseen and peer into possible futures. They serve as oracles, seers, and prophets, revealing hidden knowledge and guiding others toward destiny’s path. Some serve gods of wisdom, prophecy, or knowledge, while others may follow deities of fate or secrecy, unraveling the mysteries of the divine plan.   Unlike other spellcasters who attempt to divine the future through mortal means, these clerics receive direct revelations from their gods. Whether through visions, omens, or whispers in their prayers, they act as conduits of divine foresight. Their abilities allow them to anticipate danger, counter deceit, and subtly influence probability itself.

Domain Spells

1st-Level Cleric (Divination Domain) Feature   You gain the following spells at the listed cleric levels as domain spells.  
Cleric LevelDomain Spells
1stDetect Magic, Identify
3rdAugury, See Invisibility
5thClairvoyance, Tongues
7thDivination, Arcane Eye
9thLegend Lore, Scrying

Glimpse the Unseen

1st-Level Cleric (Divination Domain) Feature   Your deity grants you supernatural insight, allowing you to perceive the unseen threads of fate and hidden truths. You gain proficiency in the Insight skill. Additionally, you can choose one of the following benefits when you finish a long rest to have until you finish your next long rest:
  • Ethereal Perception: You can see into the Ethereal Plane out to a range of 30 feet.
  • True Intuition: You gain advantage on Wisdom (Insight) checks, and you can always tell when a creature is lying, though you do not automatically discern the truth.
  • Forewarned

    1st-Level Cleric (Divination Domain) Feature   You gain a momentary insight into the near future. When you or a creature you can see within 30 feet makes an ability check, attack roll, or saving throw, you can use your reaction to grant advantage or impose disadvantage on the roll. You can use this feature a number of times equal to your Cleric Power Reservoir, regaining all expended uses when you finish a long rest.

    Channel Divinity: Foresight’s Favor

    2nd-Level Cleric (Divination Domain) Feature   You can use your Channel Divinity to grant divine foresight to yourself or an ally. As an action, you touch a willing creature and bless them with a brief vision of the immediate future. For the next minute, they can roll a d6 and add the result to one attack roll, ability check, or saving throw of their choice per turn. They can roll the d6 after seeing the result of their roll but before determining success or failure.

    Revealing Insight

    6th-Level Cleric (Divination Domain) Feature   Your divine connection allows you to pierce deception and uncover hidden truths. You gain the following benefits:
  • You automatically detect when a creature within 30 feet is under the effects of an illusion spell, a polymorph effect, or is magically hidden from divination magic. You do not immediately know the nature of the effect but are aware that something is amiss.
  • You can cast Detect Thoughts once without expending a spell slot, regaining the ability to do so when you finish a long rest.
  • Potent Spellcasting

    8th-Level Cleric (Divination Domain) Feature   You add your Wisdom modifier to the damage you deal with any cleric cantrip you cast.  

    Visionary’s Grace

    17th-Level Cleric (Divination Domain) Feature   Your divine foresight grants you an unparalleled ability to evade harm and react with near-perfect timing. You gain the following benefits:
  • You cannot be surprised while you are conscious.
  • When you roll initiative, you can choose to gain a +10 bonus to your initiative roll.
  • When a creature you can see within 30 feet makes an attack roll against you, you can use your reaction to impose disadvantage on the attack.
  • Deities of the Divination Domain


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