The Clerics of the Demonic Domain occupy a unique and perilous niche. Their allegiance is not to the conventional deities of the multiverse but to the malevolent and formidable Demon Lords who reign supreme over the chaotic and nightmarish domains of
The Pit.
These clerics are conduits of raw, unbridled chaos, channeling the innate and tumultuous energy of their Demon Lord patrons. To them, these Demon Lords represent the true rulers of the cosmos, far surpassing the influence of deities who claim dominion over the realms. The gods themselves are dwarfed by the overwhelming power and malevolence of these Pitspawned overlords.
In the heat of battle, clerics devoted to the Demonic Domain are nothing short of deadly forces to be reckoned with. Their connection to the chaotic essence of the Pit empowers them with otherworldly abilities and grants them access to formidable spells and curses that can rend the very fabric of reality. In combat, they become harbingers of destruction, wielding the twisted might of their patron Demon Lords to devastating effect.
Among the most devoted followers of the Demon Lords, a transformation takes place. Their loyalty and communion with their Pitspawned patrons result in a horrific metamorphosis, as they begin to develop demonic features. These grotesque alterations may include the growth of powerful rending claws, which they employ with terrifying efficacy to rip and tear through their adversaries and the world itself.
Domain Spells
1st-Level Cleric (Travel Domain) Feature
You gain the following spells at the listed cleric levels as domain spells.
Cleric Level | Spells |
1st | inflict wounds, protection from good |
3rd | demoncall, mirror image |
5th | demon wings, flame stride |
7th | dimensional anchor, fire shield |
9th | destructive wave, planar binding |
Demonic Skin
1st-Level Cleric (Demonic Domain) Feature
You gain a +1 bonus to your Armor Class.
Demonic Claws
1st-Level Cleric (Demonic Domain) Feature
Your fingernails grow long and sharp. Each of your hands become natural weapons that deal 1d8 slashing damage on a hit. These natural weapons have the light property.
Channel Divinity: Demon’s Rage
2nd-Level Cleric (Demonic Domain) Feature
As a bonus action, you can hold aloft your holy symbol and ignite a demonic rage within yourself for 1 minute or until you are incapacitated. During this time, you gain resist 5 to bludgeoning, cold, fire, piercing, and slashing damage. In addition, you can add your Cleric Power Reservoir to the damage rolls of your natural weapons.
Jagged Claws
6th-Level Cleric (Demonic Domain) Feature
Your natural weapons from your Demonic Claws feature become jagged and vile. Whenever you score a critical hit with these claws, the target begins Bleeding for 2d8 damage per turn.
Divine Strike
8th-Level Cleric (Demonic Domain) Feature
Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 fire damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Unending Assault
17th-Level Cleric (Demonic Domain) Feature
When you use your Channel Divinity: Demon’s Rage, the resistance you gain is doubled, and while you are holding nothing in either hand, you gain a +2 bonus to your AC and you can make an off-hand attack without using your Bonus Action when you take the Attack Action. If you do, you can’t use a bonus action to make an additional off-hand attack.
Deities of the Demonic Domain
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