Delayed Blast Fireball

5th Edition
A beam of yellow light flashes from your pointing finger, then condenses to linger at a chosen point within range as a glowing bead for the duration. When the spell ends, either because your concentration is broken or because you decide to end it, the bead blossoms with a low roar into an explosion of flame that spreads around corners. Each creature in a 20-foot-radius Sphere centered on that point must make a Dexterity Saving Throw. A creature takes Fire damage equal to the total accumulated damage on a failed save, or half as much damage on a successful one.   The spell's base damage is 12d6. If at the end of your turn the bead has not yet detonated, the damage increases by 1d6.   If the glowing bead is touched before the interval has expired, the creature touching it must make a Dexterity Saving Throw. On a failed save, the spell ends immediately, causing the bead to erupt in flame. On a successful Save, the creature can throw the bead up to 40 feet. When it strikes a creature or a solid object, the spell ends, and the bead explodes.   The Fire damages objects in the area and ignites flammable objects that aren't being worn or carried.   At Higher Levels. When you cast this spell using a higher level spell slot, the base damage increases by 1d6 for each slot level above its base level.

This is a rare option

This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

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Spell Descriptors
Fire
2nd Edition
School
Evocation
Level
ANSWER
Range
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Save
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Duration
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Components
V, S, M (A tiny ball of bat guano and sulfur)
AoE
ANSWER
Casting Time

 
5th Edition
School
Evocation
Level
Sorcerer 7, Wizard 7
Casting Time
1 Action
Range
150 Feet (20-foot-radius Sphere)
Components
V, S, M (A tiny ball of bat guano and sulfur)
Duration
Concentration, Up to 1 Minute

 
Pathfinder 2e
School
Evocation
Tags
ANSWER
Traditions
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Cast
Range
150 Feet (20-foot-radius Sphere)
Defense
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