Death Bomb
You expel the negative energy keeping one of your undead minions. One undead creature you can see in range under your control explodes, killing it instantly. Each creature within 20 feet of that creature must make a Dexterity saving throw, taking 7d4 piercing damage and additional negative energy damage equal to one half the target undead’s remaining hit points on a failure, or half as much damage on a successful save.
At Higher Levels. When you cast this spell using a spell slot of 4th level, increase the piercing damage by 2d4 for each slot level above 3rd.
This is a rare option
This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.
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2nd Edition
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Pathfinder 2e
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