College of Dance

Bards of the College of Dance, known as Dancers, blend martial grace with their performance, transforming the battlefield into their stage. Their art is an expression of motion, discipline, and finesse. Each step of a Dancer is both a spectacle and a strike. Unlike other bards who seek to preserve lore and magic of the olden days, a Dancer's magic is woven into their movements, used primarily for combat and performance.   Drawing inspiration from many monastic traditions, these bards learn to harness their agility for combat, utilizing rapid strikes, acrobatic flourishes, and hypnotic patterns to control engagements. Whether dazzling an opponent through majestic flourishes or striking with the precision of a master martial artist, Dancers are at their strongest while they remain in motion, never lingering in one place long enough to be caught.  

Dancer's Rhythm

3rd-Level Bard (College of Dance) Feature   Your combat prowess is enhanced by fluidity and momentum. You gain the following benefits:
  • When you are unarmored and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Intelligence modifier.
  • Your unarmed strikes deal 1d6 damage, and you can use Dexterity instead of Strength for attack and damage rolls. This die increases to 1d8 at 7th level, and 1d10 at 14th level.
  • When you take the Attack action on your turn and make at least one Unarmed Strike, you can make an Unarmed Strike as a bonus action.
  • Flowing Motion

    3rd-Level Bard (College of Dance) Feature   Your movements are as enchanting as they are deadly. When a creature expends a use of Bardic Inspiration granted by you, they gain one of the following benefits until the start of your next turn:
  • Evasive Step: The creature can take the Disengage action as a bonus action until the end of their turn.
  • Graceful Strike: Until the end of their turn, when the creature makes an attack roll, they can roll the Bardic Inspiration die and add it to their attack roll.
  • Tumbling Recovery: If the creature is prone, they can stand up without expending movement, and this does not provoke an Attack of Opportunity.
  • Additionally, you can take the Dash or Disengage action as a bonus action on your turn.  

    Flurry of Strikes

    6th-Level Bard (College of Dance) Feature   You strike in a flurry of precise movements. When you take the Attack action, you can expend a use of Bardic Inspiration to make two additional unarmed strikes as a bonus action.   Additionally, if a creature misses you with a melee attack, you can use your reaction to shift up to 10 feet.  

    Master of the Dance

    14th-Level Bard (College of Dance) Feature   Your movements become so mesmerizing and unpredictable that your foes struggle to track you. You gain the following benefits.
  • When you take the Disengage action, you also gain the effects of the Blur spell until the start of your next turn.
  • When you hit a creature with an unarmed strike, you can expend a use of Bardic Inspiration to force them to make a Wisdom saving throw against your spell save DC. On a failure, they become Charmed or Frightened (your choice) until the end of your next turn.
  • Your speed increases by 10 feet, and attacks of opportunity made against you are made at disadvantage.

  • Comments

    Please Login in order to comment!