Conjure Animals

You summon fey spirits that take the form of animals and appear in unoccupied spaces that you can see within range.   Choose one of the following options for what appears:  
  • One animal of challenge rating 2 or lower
  • Two animals of challenge rating 1 or lower
  • Four animals of challenge rating 1/2 or lower
  • Eight animals of challenge rating 1/4 or lower
  • Each animal is also considered fey, and it disappears when it drops to 0 hit points or when the spell ends.   The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don’t issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions. The DM has the creatures’ statistics.   At Higher Levels. When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 5th-level slot, three times as many with a 7th-level slot, and four times as many with a 9th-level slot.

    This is a rare option

    This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

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    Table of Contents

     
    2nd Edition
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    AoE
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    Casting Time
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    3.5th Edition
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    Spell Resistance
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    4th Edition

     
    5th Edition
    Level
    Druid 3
    Casting Time
    1 Action
    Range
    60 Feet
    Components
    V, S
    Duration
    Concentration; Up to 1 Hour

     
    Pathfinder 2e
    Tags
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    Traditions
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    Cast
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    Defense
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