Community Domain
Clerics of the Community Domain serve as unifying forces within society, embodying the ideals of cooperation, understanding, and shared purpose. Whether they are priests overseeing vast congregations, arbiters resolving conflicts, or leaders guiding their people through hardship, these clerics excel at fostering harmony. Their divine magic strengthens bonds between individuals, allowing them to soothe tempers, ease communication, and provide unwavering support in times of need.
Deities who grant the Community Domain include gods of unity, civilization, diplomacy, and peace. These deities often value cooperation over conquest, seeing strength in numbers and mutual understanding rather than brute force. While many Community Clerics focus on maintaining peace, they are not helpless in the face of conflict—they use their divine gifts to coordinate allies, bolster morale, and ensure that their voices are heard even in times of strife.
You gain the following spells at the listed cleric levels as domain spells.
Your words carry divine authority, making it easier for you to communicate and persuade others. You gain proficiency in Persuasion. If you are already proficient, you gain Expertise instead.
Additionally, any Language-Dependent spell you cast does not require verbal, somatic, or material components without a cost, and you learn two languages of your choice.
You can use your Channel Divinity to forge a temporary telepathic link between yourself and others. As an action, choose up to a number of creatures equal to your Wisdom modifier (minimum 1) within 60 feet of you. For the next 10 minutes, these creatures can telepathically communicate with each other while they remain within 100 feet of you.
Additionally, while this bond is active, whenever one affected creature takes damage, another linked creature within 30 feet can use its reaction to take half the damage instead.
Your divine presence reassures and steadies those around you. Whenever you cast a cleric spell that grants temporary hit points, heals, or removes a condition, the affected creatures also gain advantage on their next Wisdom saving throw within 1 minute.
Additionally, whenever you cast bless, you can choose double the number of targets.
You add your Wisdom modifier to the damage you deal with any cleric cantrip you cast.
Your divine aura strengthens the bonds between allies. When you cast a cleric spell that targets multiple creatures, each affected creature gains resistance to psychic and radiant damage for 1 hour.
Additionally, you can use your Channel Divinity: Unbreakable Bond an unlimited number of times, though you can only have one instance of it active at a time. This does not increase the number of uses of Channel Divinity you are able to use on your other options for that feature.
Deities who grant the Community Domain include gods of unity, civilization, diplomacy, and peace. These deities often value cooperation over conquest, seeing strength in numbers and mutual understanding rather than brute force. While many Community Clerics focus on maintaining peace, they are not helpless in the face of conflict—they use their divine gifts to coordinate allies, bolster morale, and ensure that their voices are heard even in times of strife.
Domain Spells
1st-Level Cleric (Community Domain) FeatureYou gain the following spells at the listed cleric levels as domain spells.
Cleric Level | Domain Spells |
---|---|
1st | Bless, Sanctuary |
3rd | Calm Emotions, Warding Bond |
5th | Beacon of Hope, Tongues |
7th | Aura of Purity, Resilient Sphere |
9th | Mass Cure Wounds, Telepathic Bond |
Voice of the People
1st-Level Cleric (Community Domain) FeatureYour words carry divine authority, making it easier for you to communicate and persuade others. You gain proficiency in Persuasion. If you are already proficient, you gain Expertise instead.
Additionally, any Language-Dependent spell you cast does not require verbal, somatic, or material components without a cost, and you learn two languages of your choice.
Channel Divinity: Unbreakable Bond
2nd-Level Cleric (Community Domain) FeatureYou can use your Channel Divinity to forge a temporary telepathic link between yourself and others. As an action, choose up to a number of creatures equal to your Wisdom modifier (minimum 1) within 60 feet of you. For the next 10 minutes, these creatures can telepathically communicate with each other while they remain within 100 feet of you.
Additionally, while this bond is active, whenever one affected creature takes damage, another linked creature within 30 feet can use its reaction to take half the damage instead.
Guiding Presence
6th-Level Cleric (Community Domain) FeatureYour divine presence reassures and steadies those around you. Whenever you cast a cleric spell that grants temporary hit points, heals, or removes a condition, the affected creatures also gain advantage on their next Wisdom saving throw within 1 minute.
Additionally, whenever you cast bless, you can choose double the number of targets.
Potent Spellcasting
8th-Level Cleric (Community Domain) FeatureYou add your Wisdom modifier to the damage you deal with any cleric cantrip you cast.
Beacon of Unity
17th-Level Cleric (Community Domain) FeatureYour divine aura strengthens the bonds between allies. When you cast a cleric spell that targets multiple creatures, each affected creature gains resistance to psychic and radiant damage for 1 hour.
Additionally, you can use your Channel Divinity: Unbreakable Bond an unlimited number of times, though you can only have one instance of it active at a time. This does not increase the number of uses of Channel Divinity you are able to use on your other options for that feature.
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