Color Spray

Effect

5th Edition
dazzling array of flashing, colored light springs from your hand. Roll 6d10; the total is how many hit points of creatures this spell can affect. Creatures in a 15-foot cone originating from you are affected in ascending order of their current hit points (ignoring unconscious creatures and creatures that can’t see).   Starting with the creature that has the lowest current hit points, each creature affected by this spell is blinded until the end of your next turn. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.   At Higher Levels. When you cast this spell using a higher level spell slot, roll an additional 2d10 for each spell level above its base level.
 

This is a rare option

This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

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Table of Contents

 
Spell Descriptors
Mind-Affecting
2nd Edition
Level
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School
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Range
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Save
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Duration
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Components
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AoE
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Casting Time
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3.5th Edition
Level
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Components
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Effect
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Saving Throw
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Spell Resistance
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4th Edition

 
5th Edition
Level
Bard 1, Sorcerer 1, Wizard 1
Casting Time
1 Action
Range
Self (15-foot Cone)
Components
V, S, M (A pinch of powder or sand that is colored red, yellow, and blue)
Duration
1 Round

 
Pathfinder 2e
Tags
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Traditions
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Cast
Range
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Defense
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