College of the Bellower
Source: Elaris — Tongue and Quill
The College of the Bellower is not for the faint of voice or the subtle of soul. These bards are thunder made flesh—war-chanters, stage-shakers, and primal screamers whose magic doesn’t flow from delicate fingers strumming lute strings, but from lungs that shake the rafters and voices that break the bones of silence. Where other bards use subtlety and finesse, the Bellower overwhelms with raw sound, emotion, and physical presence.
Originating in tribal war-singers and arena criers, the College of the Bellower has since found a place among siege armies, gladiatorial pits, and political revolutions. Their magic is less an art and more a weaponized state of performance—unrefined, forceful, and deeply personal. Like barbarians, they rely on bursts of visceral passion, entering battle in a state that feels as much like performance frenzy as it does arcane spellcasting. A Bellower doesn’t charm or trick—they dominate the air itself, making themselves impossible to ignore and difficult to endure.
Thunderous Presence
3rd-Level Bard (College of the Bellower) Feature You learn to amplify your voice and body with destructive force. As a bonus action, you may enter a Bellowing State, which lasts for 1 minute or until you are incapacitated. While in this state:- You gain temporary hit points equal to your Intelligence modifier + your Bard level.
- You can use an action to release a powerful bellow, forcing each creature within 15 feet of you to make a Constitution saving throw against your Spell Save DC, taking 2d4 thunder damage on a failure. Deafened creatures are immune to this damage. This damage increases by 2d4 when you reach 5th level (4d4), 11th level (6d4), and 17th level (8d4).
- When you cast a bard spell that deals thunder damage or forces a creature to make a Strength or Constitution saving throw, you may add your Constitution modifier to one damage roll of the spell.
- Your voice can be heard clearly up to 600 feet away, or up to 1,200 feet away when you yell, and you are immune to the Deafened condition.
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