Circle of Stars

The Circle of Stars allows druids to draw on the power of starlight. These druids have tracked heavenly patterns since time immemorial, discovering secrets hidden amid the constellations. By revealing and understanding these secrets, the Circle of the Stars seeks to harness the powers of the cosmos.   Many druids of this circle keep records of the constellations and the stars' effects on the world. Some groups document these observations at megalithic sites, which serve as enigmatic libraries of lore. These repositories might take the form of stone circles, pyramids, petroglyphs, and underground temples; any construction durable enough to protect the circle's sacred knowledge even against a great cataclysm.

Star Map

2nd-Level Druid (Circle of Stars) Feature   You've created a star chart as part of your heavenly studies. It is a Tiny object and can serve as a spellcasting focus for your druid spells. You determine its form by rolling on the Star Map table or by choosing one.   While holding this map, you have these benefits:
  • You know the Guidance cantrip.
  • You have the Guiding Bolt spell prepared. It counts as a druid spell for you, and it doesn't count against the number of spells you can have prepared.
  • If you lose the map, you can perform a 1-hour ceremony to magically create a replacement. This ceremony can be performed during a short or long rest, and it destroys the previous map.
    d6Map Form
    1A scroll covered with depictions of constellations
    2A stone tablet with fine holes drilled through it
    3A speckled owlbear hide, tooled with raised marks
    4A collection of maps bound in an ebony cover
    5A crystal that projects starry patterns when placed before a light
    6Glass disks that depict constellations
     

    Starry Form

    2nd-Level Druid (Circle of Stars) Feature   You gain the ability to harness constellations' power to alter your form. As a bonus action, you can expend a use of your Wild Shape feature to take on a starry form, rather than transforming into a beast.   While in your starry form, you retain your game statistics, but your body becomes luminous; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are incapacitated, die, or use this feature again.   Whenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:   Archer. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack, hurling a luminous arrow that targets one creature within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.   Chalice. A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d6 + your Wisdom modifier.   Dragon. A constellation of a wise dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.  

    Cosmic Omen

    6th-Level Druid (Circle of Stars) Feature   You learn to use your star map to divine the will of the cosmos. Whenever you finish a long rest, you can consult your Star Map for omens. When you do so, roll a die. Until you finish your next long rest, you gain access to a special reaction based on whether you rolled an even or an odd number on the die:   Weal (even). Whenever a creature you can see within 30 feet of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and add the number rolled to the total.   Woe (odd). Whenever a creature you can see within 30 feet of you is about to make an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and subtract the number rolled from the total.   You can use this reaction a number of times equal to your Druid Power Reservoir, and you regain all expended uses when you finish a long rest.  

    Twinkling Constellations

    10th-Level Druid (Circle of Stars) Feature   The constellations of your Starry Form improve. The 1d8 of the Archer and the Chalice becomes 1d10, and while the Dragon is active, you have a flying speed of 20 feet and can hover.   Moreover, at the start of each of your turns while in your Starry Form, you can change which constellation glimmers on your body.  

    Full of Stars

    14th-Level Druid (Circle of Stars) Feature   While in your Starry Form, you become partially incorporeal, giving you resistance to bludgeoning, piercing, and slashing damage from non-magical sources.  

    Subclass Alterations

    When you take an alternate subclass, replace all class features from the original subclass with those that have a replacement in the alternate subclass. If a feature does not have a replacement in the alternate subclass, keep the original feature. Circle of the Sun
    The Circle of the Sun reveres the single, unblinking eye that watches the world from dawn to dusk. While others chart the shifting stars, these druids follow the unchanging path of the sun, believing its constancy holds deeper truth than the scattered lights of the night sky. To them, the sun is not merely a celestial body, but the first flame—an eternal witness to all life, death, and rebirth. Its light reveals, purifies, heals, and burns in equal measure. Those who walk this path study the solar cycle not just as a pattern of seasons, but as a sacred rhythm by which all things are judged and renewed.   Circle of the Sun druids keep solar calendars, engrave sun-dials with sacred scripture, and pass down rites of illumination, eclipse, and solstice. Their sanctuaries are often open-air sites aligned with the sun’s zenith and horizon points—sun-altars upon mountains, mirrored stone groves, or obsidian circles that glow with golden runes at first light. These druids believe that light reveals not only the truth of the world, but the truth within the self. To them, each dawn is a revelation, and each sunset a judgment. Their magic mirrors the sun's cycle—fierce at its height, gentle at its rise, and resolute in its fall.

    Solar Map

    2nd-Level Druid (Circle of the Sun) Feature (Replaces Star Map)   You've created a solar chart that records the light's path through the heavens. It is a Tiny object and serves as a druidic spellcasting focus. While holding this map:
    • You know the Light cantrip.
    • You have the Radiant Flare spell prepared. It counts as a druid spell for you, and it doesn't count against the number of spells you can have prepared.
      If you lose the map, you can perform a 1-hour ceremony to magically create a replacement. This ceremony can be performed during a short or long rest, and it destroys the previous map.
    d6Map Form
    1A polished golden disk etched with rays and sigils
    2A radiant crystal that glows in sunlight
    3A sun-shaped amulet with rotating concentric rings
    4A stained glass lens that refracts light into patterns
    5A lacquered scroll tracking the sun’s yearly journey
    6A petrified sunflower inscribed with golden ink
      Any feature you gain that refers to a Star Map instead uses your Solar Map.

    Solar Form

    2nd-Level Druid (Circle of the Sun) Feature (Replaces Starry Form)   You can unleash the radiance of the sun through your body. As a bonus action, you can expend a use of your Wild Shape feature to take on a solar form, rather than transforming into a beast.   While in your solar form, you retain your game statistics, but your body becomes incredibly luminous; your skin glows a soft golden color, and bright light explodes from your mouth and eyes. This form sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are incapacitated, die, or use this feature again.   Whenever you assume your solar form, choose how the sunlight flows from your body; your choice gives you certain benefits while in the aspect:   Zenith Flare. The peak sun radiates in overwhelming intensity. Solar heat gathers at your palm and erupts in brilliant jets. When you activate this form and as a bonus action on each of your turns, you can form a solar javelin in your hand, either holding onto it or throwing it as part of the bonus action. Make a melee or ranged spell attack with the javelin against a creature within 30 feet of you. On a hit, the target takes radiant damage equal to 1d10 + your wisdom modifier.   Dawnblossom. The rising sun restores life and hope. You channel its warmth to heal and nurture. Whenever you cast a Healing spell, up to one target of that spell regains additional hit points equal to 1d10 + your wisdom modifier. If a creature you can see within 30 feet of you is at 0 hit points but not dead, you may use a bonus action to cause that creature to regain hit points equal to 1d10 + your wisdom modifier, and the target must make a DC 20 Constitution saving throw. On a success, the target does not gain the normal level of Exhaustion for being healed from 0 hit points.   Eclipseguard. The eclipse shields the eye and mind. You embody solar stillness and inner resilience. Your body takes on a dark form, outlined by brilliant light, and you gain a +2 bonus to AC and temporary hit points equal to 1d10 + your druid level. Whenever you make a Concentration check, you treat a roll of 5 or lower on the d20 as a 6.   Any feature you gain that refers to a Starry Form instead uses your Solar Form.

    Brilliant Aspects

    10th-Level Druid (Circle of the Sun) Feature (Replaces Twinkling Constellations)   The radiance of your Solar Form improves. The 1d10 of the Zenith Flare and Dawnblossom becomes 1d12, and while Eclipseguard is active, you are invisible while in darkness and have a flying speed of 15 feet.   Moreover, at the start of each of your turns while in your Solar Form, you can change which aspect you radiate from your body.
     

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