The Circle of the Sun reveres the single, unblinking eye that watches the world from dawn to dusk. While others chart the shifting stars, these druids follow the unchanging path of the sun, believing its constancy holds deeper truth than the scattered lights of the night sky. To them, the sun is not merely a celestial body, but the first flame—an eternal witness to all life, death, and rebirth. Its light reveals, purifies, heals, and burns in equal measure. Those who walk this path study the solar cycle not just as a pattern of seasons, but as a sacred rhythm by which all things are judged and renewed.
Circle of the Sun druids keep solar calendars, engrave sun-dials with sacred scripture, and pass down rites of illumination, eclipse, and solstice. Their sanctuaries are often open-air sites aligned with the sun’s zenith and horizon points—sun-altars upon mountains, mirrored stone groves, or obsidian circles that glow with golden runes at first light. These druids believe that light reveals not only the truth of the world, but the truth within the self. To them, each dawn is a revelation, and each sunset a judgment. Their magic mirrors the sun's cycle—fierce at its height, gentle at its rise, and resolute in its fall.
Solar Map
2nd-Level Druid (Circle of the Sun) Feature (Replaces Star Map)
You've created a solar chart that records the light's path through the heavens. It is a Tiny object and serves as a druidic spellcasting focus. While holding this map:
- You know the Light cantrip.
- You have the Radiant Flare spell prepared. It counts as a druid spell for you, and it doesn't count against the number of spells you can have prepared.
If you lose the map, you can perform a 1-hour ceremony to magically create a replacement. This ceremony can be performed during a short or long rest, and it destroys the previous map.
d6 | Map Form |
1 | A polished golden disk etched with rays and sigils |
2 | A radiant crystal that glows in sunlight |
3 | A sun-shaped amulet with rotating concentric rings |
4 | A stained glass lens that refracts light into patterns |
5 | A lacquered scroll tracking the sun’s yearly journey |
6 | A petrified sunflower inscribed with golden ink |
Any feature you gain that refers to a Star Map instead uses your Solar Map.
Solar Form
2nd-Level Druid (Circle of the Sun) Feature (Replaces Starry Form)
You can unleash the radiance of the sun through your body. As a bonus action, you can expend a use of your Wild Shape feature to take on a solar form, rather than transforming into a beast.
While in your solar form, you retain your game statistics, but your body becomes incredibly luminous; your skin glows a soft golden color, and bright light explodes from your mouth and eyes. This form sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The form lasts for 10 minutes. It ends early if you dismiss it (no action required), are incapacitated, die, or use this feature again.
Whenever you assume your solar form, choose how the sunlight flows from your body; your choice gives you certain benefits while in the aspect:
Zenith Flare. The peak sun radiates in overwhelming intensity. Solar heat gathers at your palm and erupts in brilliant jets. When you activate this form and as a bonus action on each of your turns, you can form a solar javelin in your hand, either holding onto it or throwing it as part of the bonus action. Make a melee or ranged spell attack with the javelin against a creature within 30 feet of you. On a hit, the target takes radiant damage equal to 1d10 + your wisdom modifier.
Dawnblossom. The rising sun restores life and hope. You channel its warmth to heal and nurture. Whenever you cast a
Healing spell, up to one target of that spell regains additional hit points equal to 1d10 + your wisdom modifier. If a creature you can see within 30 feet of you is at 0 hit points but not dead, you may use a bonus action to cause that creature to regain hit points equal to 1d10 + your wisdom modifier, and the target must make a DC 20 Constitution saving throw. On a success, the target does not gain the normal level of
Exhaustion for being healed from 0 hit points.
Eclipseguard. The eclipse shields the eye and mind. You embody solar stillness and inner resilience. Your body takes on a dark form, outlined by brilliant light, and you gain a +2 bonus to AC and temporary hit points equal to 1d10 + your druid level. Whenever you make a Concentration check, you treat a roll of 5 or lower on the d20 as a 6.
Any feature you gain that refers to a Starry Form instead uses your Solar Form.
Brilliant Aspects
10th-Level Druid (Circle of the Sun) Feature (Replaces Twinkling Constellations)
The radiance of your Solar Form improves. The 1d10 of the Zenith Flare and Dawnblossom becomes 1d12, and while Eclipseguard is active, you are invisible while in darkness and have a flying speed of 15 feet.
Moreover, at the start of each of your turns while in your Solar Form, you can change which aspect you radiate from your body.
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