Chromatic Orb

Effect

5th Edition
You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire, lightning, poison, or thunder for the type of orb you create, and then make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose. This gains a spell descriptor depending on the damage type dealt: Acid if you deal acid damage, Cold if you deal cold damage, Fire if you deal fire damage, Electricity if you deal lightning damage, Poison if you deal poison damage, and Sonic if you deal thunder damage.   At Higher Levels. When you cast this spell using a higher level spell slot, the damage increases by 1d8 for each spell level above its base level.
 

This is a rare option

This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

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Table of Contents

 
Spell Descriptors
Rare
2nd Edition
Level
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School
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Range
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Save
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Duration
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Components
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AoE
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Casting Time
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3.5th Edition
Level
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Components
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Effect
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Duration
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Saving Throw
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Spell Resistance
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4th Edition

 
5th Edition
Level
Bard 1, Sorcerer 1, Wizard 1
Casting Time
1 Action
Range
90 Feet
Components
V, S, M (A diamond worth at least 100 gp, or a gemstone worth at least 50 gp of an appropriate color—orange for acid, blue for cold, red for fire, white for lightning, green for poison, or yellow for thunder)
Duration
Instantaneous

 
Pathfinder 2e
Tags
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Traditions
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Cast
Range
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Defense
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